Stealth Comando
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More: Endgame builds, Long Range builds
+30% damage against bleeding targets.
You are 50% harder to stagger.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +10% ranged damage to far enemies.
Deal +10% damage for each impairment your target has.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Increased Disease Resistance based on END.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain Limb Damage Reduction based on your END.
Increased Max AP based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Take 45% less damage from explosions.
Any chems you take last 100% longer.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 50% slower.
While your Health is low, gain increased damage and AP regen.
Stimpaks and RadAway heal 60% faster.
Sneak to lose enemies, and running no longer affects stealth.
Your ranged attacks do an additional 30% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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