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Level 300+
s12
p10
e10
c3
i2
a10
l9

Stealth Comando
Fallout 76
build
Published · Updated

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More: Endgame builds, Long Range builds

lvl
300+
S
12
3
Wound Salter
lvl
2

+30% damage against bleeding targets.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

1
Down Ranger
lvl
2

You do +10% ranged damage to far enemies.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

3
Hardy
lvl
27

Take 45% less damage from explosions.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
3
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
2
+5
3
Gunsmith
lvl
11

Guns break 50% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
10
+5
1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Covert Operative
lvl
27

Your ranged attacks do an additional 30% sneak attack damage.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
9
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

+ effects
11 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (65.99999999999999 / 330)
Rads: 800
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
11
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
25
40
20
21
29
41
37
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
330
AP
514
HP
330
AP Regen
+25
XP
+87%
Resistances
537
513
201
137
227
123
50
Evasion Chance
0.273

Weapons

Shattered Grounds
handmade-rifle
Bloodied
Vital
Swift
Pin-Pointer's
The Fixer
Bloodied
Vital
Swift
Pin-Pointer's
lvl 45
288
439.95/10s
Fire Rate
36
shots per
10 sec
Semi-Auto
Ammo
40Ultracite 5.56
Range
0
112
223
100%50%
AP Cost
17 (3%) 30.2 shots before AP is depleted
20.44
1186.2
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Bleed Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Standard Stock
Bash Damage: +20%
Weight: +25%
Recoil: -15%
Sighted Transition: +10%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
402
 
378
 
201
 
95
 
185
 
81
L
 
+20
A
 
+18
I
 
+15
S
 
+15
P
 
+17
C
 
+15
AP Regen
 
+25
Carry Weight
 
+30
Set:
Civil Engineer Armor
full (5 / 5)
Lead-Lined Backpack
Lead Lined
Standard Backpack
lvl 50
0
0
90
0
0
0
Carry Weight
 
+30
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Raider Style
Perception +2, Agility +3, Luck +5
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
P
 
+2
A
 
+3
L
 
+5
Unyielding Ultra-Light Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
86
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Ultra-Light Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Muffled Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Muffled
Stealth While Moving +0.15
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Muffled Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Muffled
Stealth While Moving +0.15
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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