Skip to content
Level 300+
s15
p15
e10
c3
i14
a14
l10

Shotgun Turret
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Leveling builds, Glass Cannon builds, Long Range builds, Solo builds

lvl
300+
Not enough
25 SPECIAL points
S
15
+2
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
P
15
+5
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
10
+5
5 pts unused
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
14
+5
1 pt unused
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Power User

Fusion Cores now last 60% longer.

lvl
50
A
14
+5
1 pt unused
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
10
+3
3 pts unused
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
1400
(~389 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
7 mutations, 0 addictions

Consumables (10)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.05
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
×1
Hard Lemonade

Max AP: +30 (10m), AP Regen: +10 (10m), Luck: +3 (10m)

+15% +2 0.05
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Mutfruit Juice

Agility: +2 (30m)

+2 HP/s
+15% 0.05
×1
Tato Juice

Max AP: +20 (30m)

+2 HP/s
+15% 0.05
×1
Bubblegum

50% slower hunger & thirst for 10m

+0.3 HP/s
+1 0.025
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.05
×1
Total effect
I
 
+11
A
 
+2
L
 
+5
AP
 
+82
XP
 
+20%
AP Regen
 
+30
 
+20
Crit Damage
 
+1
Total weight 0.51

Weapons

Quad Prime Cold Shoulder
double-barrel-shotgun
Quad
Vital
V.A.T.S. Optimized
Conductor's
lvl 45
252
159
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
53
107
100%50%
AP Cost
16 (2%) 40.9 shots before AP is depleted
12.18
1273
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Damage to Cryptids +50%
Cryo Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Bloodied Prime Combat Shotgun
Bloodied
Crippling
V.A.T.S. Optimized
Fracturer's
lvl 50
504
Fire Rate
18
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
78
157
100%50%
AP Cost
14 (2%) 46.8 shots before AP is depleted
15.26
1622.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Piercing Magazine
Armor Penetration +25%
Compensator
Range: -6%
Weight: +10%
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Nuka Grenade

Leaves lingering radiation at blast site

257
244
AP Cost20
Blast Radius20m
Throwable

Armor Sets

Unyielding Jet Pack Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
AP
 
-1
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
S
 
+4
E
 
+3
I
 
+3
Unyielding Ultra-Light Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Ultra-Light Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor stats
Set:
Secret Service
full (5 / 5)
 
475
 
225
 
157
 
40
 
40
 
40
L
 
+15
A
 
+15
I
 
+28
S
 
+19
P
 
+15
C
 
+15
E
 
+3
AP
 
-1
Carry Weight
 
+60
Incoming Damage
 
x0.81
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (75.99999999999999 / 380)
Rads: 795
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
36
41
20
20
69
42
35
S.
P.
E.
C.
I.
A.
L.
Carry Weight
410
AP
655
HP
380
XP
+227%
AP Regen
+30
Resistances
548
298
157
40
40
40
20
Evasion Chance
0.267
Incoming Damage
x0.81
Share