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Level 300+
s3
p7
e7
c4
i8
a15
l12

Crit Happens
Fallout 76
Full-health stealth Gunslinger: The Sneaky Pistolera
build
by @cbuck
Published · Guide 7 notes

I made this full-health human stealth/VATS pistol build for a level-330 bow fan. Charge the suppressed Gauss for deliberate opening shots; switch to the suppressed cryo-Crusader for quick follow-ups. Aim at weak spots, spend criticals, and reposition. Includes matching Secret Service armor, six mutations and everyday Herbivore food buffs. Join a team with a mutated teammate. Legendary perks start at rank 1; four-star gear is optional.

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More: Endgame builds, Exploration builds, Stealth builds

lvl
300+

SPECIAL: S3 P7 E7 C4 I8 A15 L12, plus Legendary Luck 1 for the thirteenth Luck card point. The numbers printed on cards are equip costs, not always ranks: Awareness, LifeGiver, Tenderizer, Cryologist, Gunslinger Expert and Grim Reaper’s Sprint each have one rank costing 2 points; Gunslinger Master has one rank costing 3.

Gauss/Crusader hybrid: Demolition Expert 3 supports the Gauss explosion; Cryologist supports the cryo Crusader. Gunsmith was removed to fit both. For Crusader-only play, swap Demolition Expert 3 to Gunsmith 3. For repeated fast shooting, replace Gunslinger Master (3 points) with Action Boy/Girl 3. Keep the passive Onslaught setup for the deliberate Gauss rhythm.

Crouch, select an actual weak spot in VATS, charge the Gauss fully and fire; use the Crusader when you need immediate follow-ups. Reposition between targets. Five Perception unlocks limb targeting. Critical Savvy and Better Criticals are essential, but this accessible starting setup does not promise a critical every other shot.

S
3
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
P
7
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
1
Ground Pounder

Your small guns reload 10% faster and have 10% more hip fire accuracy.

lvl
18
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
E
7
2
Hardy

Take 30% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
C
4
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
I
8
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
A
15
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
12
+1
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

All six legendary slots are unlocked by level 300. This level-330 starter uses rank 1 in every slot and needs no upgrade coins: Legendary Luck, Follow Through, Funky Duds, What Rads?, Master Infiltrator and Taking One for the Team. Existing perk swaps may cost coins.

Upgrade Follow Through first for tougher stealth targets, then choose survivability or more SPECIAL according to available coins. Follow Through helps subsequent hits, not the initial shot. Taking One for the Team is a fallback when enemies attack you while teamed. Funky Duds needs the five matching Secret Service pieces. Master Infiltrator is convenience; Sizzling Style is the combat alternative. Four-star equipment is optional.

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Luck

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 10% for 10 seconds.

lvl
50
Funky Duds

+50 Poison Damage Resist when wearing a matching set of armor.

lvl
50
What Rads?

+50 Rad Resist, restore 1 Rad per second.

lvl
50
Master Infiltrator

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50

Effects (6)

Use Eagle Eyes, Bird Bones, Marsupial, Speed Demon, Herd Mentality and Herbivore. Starched Genes protects mutations; Class Freak reduces their drawbacks. Join a team and have at least one mutated teammate for Strange in Numbers. Avoid taking Grounded for this mixed elemental setup, and avoid Twisted Muscles because of its gun-accuracy penalty. Speed Demon supplies movement speed without spending more Agility on Gun Runner.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
6 mutations, 0 addictions

Consumables (5)

Everyday food: Company Tea for AP recovery, Blight Soup for critical damage, Tato Salad for max health, Infused Soot Flower Tea for max AP, and Brain Fungus Soup for Intelligence (also useful for Cryologist). These are selected in the consumable cards. Herbivore improves compatible food; Strange in Numbers changes benefits when a mutated teammate is present. Keep hunger and thirst full for the selected armor effects.

Optional CAMP preparation: sleep for Well Rested, play an instrument for Well Tuned, and use available Luck, Perception and Agility buff machines. These are optional preparation, not assumed prerequisites. Carry purified water and Stimpaks; use coffee only when you want a short burst of extra AP recovery. Avoid piling on overlapping food or multiple chems without checking which effect replaces which.

Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.5
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Tato Salad

Max Health: +75 (30m)

+4.5 HP/s
+38% 1
×1
Infused Soot Flower Tea

Max AP: +50 (1h)

+6.3 HP/s
+25% 0.5
×1
Brain Fungus Soup

Intelligence: +5 (30m)

+3 HP/s
+25% +15% 0.5
×1
Total effect
I
 
+5
AP Regen
 
+25
HP
 
+75
AP
 
+50
 
+20
Crit Damage
 
+1.25
Total weight 3

Weapons

GAUSS: level 50, Hardened Receiver, Suppressed Barrel, Standard Magazine, Standard Glow Sights. Furious / Vital / VATS Optimized. Fully charge each shot. Gunslinger Master builds Onslaught while you pause; Furious provides damage per stack and Gunslinger Expert adds weak-spot damage. Anti-Armor is a practical first-star alternative.

CRUSADER: level 50, Cryo Receiver, Standard Long Barrel, Suppressor, Reflex Sight (Circle), Standard Magazine. Anti-Armor / Vital / VATS Optimized. Uses 10mm ammunition. Fast, quiet follow-ups without charging; Cryologist boosts the cryo component. The long barrel costs more AP in exchange for range. Standard magazine avoids the extended magazine’s reload penalty.

Vital favors critical damage; VATS Enhanced is the second-star alternative if opening shots miss too often. Lucky Hit can replace VATS Optimized if building toward a faster critical cycle. Four-star Pin-Pointer’s is an optional future upgrade. No Explosive star is required on the Crusader; Demolition Expert remains for the Gauss. Don’t expect the Crusader to have the same Onslaught stack capacity as the Furious Gauss.

OPTIONAL HEAVY: level-50 Plasma Caster, Sniper Barrel, Calibrated Capacitor, Standard Sight. Furious / VATS Enhanced / VATS Optimized. No perk, SPECIAL, legendary-perk, armor or mutation changes are needed. It uses normal plasma cartridges; Batteries Included reduces their weight. Gunslinger weak-spot bonuses, Gunslinger Expert/Master, Better Criticals, Critical Savvy, Awareness, Tenderizer and the existing AP buffs support its deliberate VATS shots. Furious adds damage per Onslaught stack, suiting pauses between shots.

Use the caster against tougher enemies or when stealth has already broken. It cannot be suppressed. Sniper Barrel increases range and single-shot damage but halves magazine capacity and fire rate and raises AP cost; Calibrated adds critical damage at further AP cost. Standard Barrel is the faster, cheaper-to-fire alternative. VATS Enhanced helps regular shots connect; swap it to Vital only if accuracy is already dependable. Anti-Armor is an alternative first star. This is a compatible backup, not a dedicated heavy-gunner loadout: Cryologist and Demolition Expert do not boost this configuration, and small-gun-specific perks do not carry over. No power armor is required.

Furious Suppressed Gauss Pistol
Furious
Vital
V.A.T.S. Optimized
Conductor's
lvl 50
97
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
182mm EC
Range
0
70
140
100%50%
AP Cost
11 (3%) 38.9 shots before AP is depleted
5.9
1028.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Suppressed Barrel
Silences weapon.
Standard Magazine
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Anti-armor Suppressed Crusader Pistol
Anti-armor
Vital
V.A.T.S. Optimized
Conductor's
lvl 50
48
48
Fire Rate
43
shots per
10 sec
Semi-Auto
Ammo
1210mm
Range
0
90
180
100%50%
AP Cost
14 (3%) 30.6 shots before AP is depleted
4.515
487.2
Legendary effects
Anti-armor
Armor Penetration +50%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Cryo Receiver
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Standard Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Standard Magazine
Suppressor
Silences weapon.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Calibrated Plasma Caster
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
lvl 50
139
175
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
10Plasma
Range
0
217
434
100%50%
AP Cost
25 (6%) 17.1 shots before AP is depleted
20.988
1698.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Standard Sight
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Five matching level-50 Secret Service pieces activate Funky Duds. Buttressed on all pieces; Dense chest for explosion protection and Ultra-Light limbs for AP. A jetpack can replace Dense if mobility matters more.

Target armor: Overeater’s on all five; Powered on chest and arms; +2 Luck on each leg; Secret Agent’s on the chest and Thru-hiker’s on the four limbs. These are long-term target rolls, not mandatory before trying the build. The current builder describes Overeater’s as a max-health bonus from filled hunger/thirst meters; do not use older guides’ damage-reduction numbers.

A shielded Vault 76 Jumpsuit and level-50 high-capacity backpack complete the set. Existing bow armor is fine while collecting this gear. Food/chem weight reduction helps keep Packin’ Light active. Four-star Limit-Breaking is an optional later critical-cycle project; no four-star armor is assumed here.

Overeater's Dense Secret Service Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
157
68
37
11
11
11
HP
 
+40
AP Regen
 
+5
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Vault 76 Jumpsuit
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Weight: +40%
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Overeater's Ultra-Light Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
HP
 
+40
AP Regen
 
+5
Overeater's Ultra-Light Secret Service Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+2
HP
 
+40
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+2
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
492
 
231
 
161
 
41
 
41
 
41
L
 
+4
E
 
+2
C
 
+2
A
 
+2
HP
 
+200
AP Regen
 
+15
Carry Weight
 
+120
Armor set

Power Armor Sets

OPTIONAL HELLCAT: a full level-50 set for tougher fights and Plasma Caster use. Obtain the suit through the Brotherhood of Steel’s Steel Reign questline (The Catalyst). The suit is a quest reward; modification plans such as Calibrated Shocks require a separate gold-bullion investment. Buy those gradually.

Helmet: VATS Matrix Overlay. Torso: Core Assembly for AP recovery. Legs: Calibrated Shocks on both for +100 carry weight. Arm modification slots are intentionally left empty: their melee bonuses are unnecessary for this ranged build. No jetpack or four-star gear is required.

Target rolls on the five legendary-capable pieces: Overeater’s on all five; Powered on chest and arms; +2 Luck on both legs; Arms Keeper’s on the chest and Thru-hiker’s on the four limbs. This preserves food/chem weight reduction and adds some weapon-weight relief. These are upgrade targets, not requirements to start using Hellcat.

Keep the existing SPECIAL and perk cards. Use Secret Service and suppressed pistols for normal stealth play; enter Hellcat when you want protection for a loud fight. The builder remains set to regular armor by default; change the character-state switch to power armor when comparing its stats. Your normal armor, underarmor and backpack bonuses stop contributing inside power armor, and Sneak, Escape Artist and Evasive no longer work. VATS also uses fusion-core charge, so carry spare cores. Company Tea and the existing critical-hit perks still help.

VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Overeater's Assembled Hellcat Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Core Assembly
Action Point Regen +6
lvl 50
607
362
380
22
57
16
AP Regen
 
+11
HP
 
+40
Overeater's Hellcat Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
AP Regen
 
+5
Overeater's Hellcat Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
AP Regen
 
+5
Overeater's Calibrated Hellcat Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
L
 
+2
Carry Weight
 
+50
HP
 
+40
Overeater's Calibrated Hellcat Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
L
 
+2
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
L
 
+4
S
 
+10
AP Regen
 
+21
HP
 
+200
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (724.286 / 724)
Rads: 1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 22
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
5
15
13
9
16
25
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
320
AP
428
HP
724
AP Regen
+40
XP
+61%
Resistances
492
231
211
122
72
72
20
Evasion Chance
0.08
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