Shotty
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Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
+75% ranged damage when attacking the torso.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Your small guns gain a 15% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.