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Level 300+
s7
p7
e5
c15
i15
a3
l4

Kill snake
Fallout 76
XP
build
Published · Updated

A build focused on killing the snake and gaining maximum XP, using a full Unyielding set and a weapon with an Intelligence mod, reaching 74 Intelligence and earning 300k XP.

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lvl
300+
S
7
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

P
7
+5
4 pts unused
1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
5
+5
5 pts unused
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
15
2 pts unused
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
15
+5
2 pts unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
3
not enough 5 pts
3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

L
4
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Mysterious Stranger
lvl
26

The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1550
(~431 level-ups)
Taking One For The Team
lvl
50

Enemies take 20% more damage when they attack you, if you're on a team.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (335 / 335)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 3
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
13
12
11
15
20
3
9
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
251
AP
90
HP
335
XP
+60%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0

Weapons

Quad The Dragon
Quad
Rapid
Durability
Pin-Pointer's
lvl 45
1145
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
105
209
100%50%
AP Cost
28 (31%) 3.2 shots before AP is depleted
6
2200
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Muzzle
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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