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Level 300+
s7
p7
e5
c15
i15
a3
l4

Kill snake
Fallout 76
XP
build
Published · Updated ·

A build focused on killing the snake and gaining maximum XP, using a full Unyielding set and a weapon with an Intelligence mod, reaching 74 Intelligence and earning 300k XP.

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lvl
300+
S
7
+5
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
7
+5
4 pts unused
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
5
+5
5 pts unused
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
C
15
2 pts unused
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Healing Hands

Players you revive are fully healed.

lvl
28
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
15
+5
2 pts unused
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
1
Chemist

You get double the quantity when you craft chems!

lvl
34
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
3
Gunsmith

Guns break 50% slower.

lvl
11
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
3
not enough 5 pts
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
L
4
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Mysterious Stranger

The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.

lvl
26
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
Show leveling chart

Legendary perks

Total Perk Coins cost:
1550
(~431 level-ups)
Taking One For The Team

Enemies take 20% more damage when they attack you, if you're on a team.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad The Dragon
Quad
Rapid
Durability
Pin-Pointer's
lvl 45
1145
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
4.50 Ball
Range
0
105
209
100%50%
AP Cost
28 (31%) 3.2 shots before AP is depleted
6
2200
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Pin-Pointer's
Damage to Weak Point +20%
Modifications
No Muzzle
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (335 / 335)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 3
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
12
11
15
20
3
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
251
AP
90
HP
335
XP
+60%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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