Spook
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Explosives weigh 90% less.
+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
Reap twice as much when harvesting flora.
+75% ranged damage when attacking the torso.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Radiation now regenerates even more of your lost Health!
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Disease Resistance based on END.
Increased Max AP based on END while not diseased.
Gain more XP while on a team based on your CHA.
Gain Resistances and AP Regen based on your CHA while not on a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
RadAway removes more radiation based on your INT.
Your armor breaks 60% slower and is cheaper to repair.
Guns break 50% slower.
Your explosives do +60% damage.
Big guns gain 30% accuracy. Double in Power Armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
You find more bottle caps based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Find more first aid Chems based on your LCK.
Legendary perks
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (4)
+5% DMG per kill while on a Kill Streak.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.