Science!
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain more carry weight based on your STR.
You are 50% harder to stagger.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Rad Resistance is reduced by 150. (Up to 0)
Reap twice as much when harvesting flora.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Chems are 75% more effective at reducing how feral you are.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Your crafted armor has improved durability and costs fewer materials.
The benefits of bobbleheads and magazines last twice as long.
Produce 80% more rounds when crafting ammunition.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Your enhanced reflexes allow you to reload weapons 30% faster.
While sneaking, you never trigger mines or floor-based traps.
Your small guns gain a 15% stagger chance and +75% limb damage.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
When you craft anything, there is a 30% chance you'll get double results!
36% chance to instantly reload your entire magazine when empty.
Slight chance your weapon will repair itself when hitting an enemy.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
Effects (12)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Poison aura scaling with your diseases.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.