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Level 300+
s8
p4
e7
c5
i15
a10
l7

Science!
Fallout 76
build
Published

lvl
300+
S
8
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
4
+5
3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
7
+5
3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
5
2
United Ordeal
lvl
60

While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
15
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
10
+5
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Gun Tricks
lvl
80

Your enhanced reflexes allow you to reload weapons 30% faster.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

L
7
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Luck of the Draw
lvl
14

Slight chance your weapon will repair itself when hitting an enemy.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1250
(~347 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

Survival Shortcut
lvl
50

Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Plague Walker

Poison aura scaling with your diseases.

+ effects
12 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Ghoul
In Regular Armor
HP: 100% (342.5 / 343)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
12
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
10
15
16
12
36
21
16
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
339
AP
270
HP
343
XP
+108%
Resistances
245
204
0
201
99
99
0
Evasion Chance
0.332

Weapons

V63-BERTHA
tesla
Two Shot
Rapid
Swift
V63 Laser Carbine
Two Shot
Rapid
Intelligence
lvl 50
148
Fire Rate
114
shots per
10 sec
Automatic
Ammo
45Cell
Range
0
1636
3272
100%50%
AP Cost
17 (6%) 15.9 shots before AP is depleted
9.46
7020
-12%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Modifications
Fires an electrical discharge that arcs between targets.
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Critical Damage Multiplier: -20%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%

Armor Sets

 
245
 
204
 
43
 
201
 
99
 
99
C
 
+5
I
 
+13
L
 
+2
Carry Weight
 
+90
Evasion Chance
 
+0.06
 when is over encumbered = 0 and in power armor = 0
Set:
Urban Scout Armor
full (5 / 5)
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Vault 76 Jumpsuit
Casual Style
Charisma +5, Intelligence +3, Luck +2
Treated Lining
Weight: +20%
lvl 50
29
29
19
144
47
47
C
 
+5
I
 
+3
L
 
+2
Urban Scout Armor Chest Piece
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Reflex
Evade Chance +2%
Shadowed
Stealth in Shadows +0.05
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
75
56
8
18
16
16
I
 
+2
Urban Scout Armor Left Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Reflex
Evade Chance +2%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
36
31
4
10
9
9
I
 
+2
Carry Weight
 
+10
Urban Scout Armor Right Arm
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Reflex
Evade Chance +2%
Standard
No Misc
lvl 50
33
26
4
9
9
9
I
 
+2
Urban Scout Armor Left Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Acrobat's
Fall Damage -0.5
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
36
31
4
10
9
9
I
 
+2
Carry Weight
 
+10
Urban Scout Armor Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Acrobat's
Fall Damage -0.5
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
36
31
4
10
9
9
I
 
+2
Carry Weight
 
+10

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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