Level 300+
s10
p10
e11
c4
i1
a10
l10
Heavy Gun PA Human
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lvl
300+
S
10
+5
P
10
+5
E
11
C
4
I
1
+5
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
level 100+
Effects (18)
Chameleon
Unstable Isotope
add effects
18 mutations, 0 addictions
Consumables (4)
Total effect
AP
+8
AP Regen
+4
+20
Total weight 1.6
1 item fully replaced by later consumables
Weapons
Two Shot .50 Cal Machine Gun
Two Shot
Rapid
V.A.T.S. Optimized
Conductor's
Two Shot .50 Cal Machine Gun
lvl 45
354
Fire Rate
114
shots per
10 sec
10 sec
Automatic
Ammo
250.50
Range
091183
100%50%
AP Cost
9 (2%) 40.3 shots before AP is depleted
22.5
1986.25
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Standard Receiver
Heavy Barrel
Weight: +25%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Swap
Two Shot Sighted Gatling Gun
Two Shot
Rapid
Lucky Hit
Pin-Pointer's
Two Shot Sighted Gatling Gun
lvl 50
666
Fire Rate
31
shots per
10 sec
10 sec
Automatic
Ammo
5005mm
Range
0189379
100%50%
AP Cost
17 (5%) 21.4 shots before AP is depleted
39.24
2135.875
-5
-30%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Speedy Receiver
Weight: +10%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Comfort Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
Extra Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Front Sight Ring
Weight: +5%
Spread (hip-fire): -15%
Spread (sighted): -5%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Armor set
stats
mods
legendary
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.
Power Armor Sets
VATS Hellcat Helmet
Damage from Ballistic Weapons -0.02
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
217
229
14
33
9
Mutant's Assembled Hellcat Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Core Assembly
Action Point Regen +6
lvl 50
607
362
380
22
57
16
AP Regen
+11
Mutant's Hellcat Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
AP Regen
+5
Mutant's Hellcat Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
AP Regen
+5
Mutant's Calibrated Hellcat Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
+50
AP Regen
+5
AP
+20
Mutant's Calibrated Hellcat Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
+50
AP Regen
+5
AP
+20
Armor stats
Set:
Hellcat
full (6 / 6)
2417
1447
1525
92
222
61
S
+10
AP Regen
+31
Carry Weight
+100
AP
+40
Incoming Damage
x0.774
Power armor
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Set it here to see what they really contribute.
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Human
In Power Armor
HP: 100% (436.786 / 437)
Rads: -1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
18
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
10 / 10
Character stats
25
21
13
6
17
20
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
395
AP
363
HP
437
AP Regen
+35
XP
+51%
Resistances
2522
1652
1525
92
222
61
20
Evasion Chance
0
Incoming Damage
x0.968
Str
25
Per
21
End
13
Cha
6
Int
17
Agi
20
Lck
17
Carry Weight
395
AP
363
HP
437
AP Regen
+35
XP
+51%
2522
1652
1525
92
222
61
20