Elder's Mark
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More: Endgame builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
The weight of all junk items is reduced by 50%.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more max HP per point in END.
Increased Damage and Energy Resistance based on END while not diseased.
Any chems you take last 100% longer.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
RadAway removes more radiation based on your INT.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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