All FaunaTriworm
Triworm
Starfield Fauna · Critter
Triworm is a critter species in Starfield with 5 variants living on 5 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 13 scanner traits.
Harvest
Resources harvested from Triworm variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Triworm Filterer
Heinlein IV-b (Sandy Desert, Volcanic, Mountains, Hills)- Resource
- T Toxin
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Triworm Filterer
Strix I (Frozen Mountains, Mountains)- Resource
- F Fiber
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Diurnal
Triworm Scavenger
Charybdis II (Frozen Hills, Deciduous Forest, Coniferous Forest)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Huge
- Threat
- Easiest/Level 1
- Active
- Crepuscular
- Domesticable
- Yes
Triworm Scavenger
Copernicus II (Mountains, Frozen Plains, Hills)- Resource
- A Amino Acids
- Harvest
- Fluids
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Large
- Threat
- Very Easy
- Active
- Nocturnal
- Domesticable
- Yes
Triworm Scavenger
Nirvana II (Volcanic, Mountains)- Resource
- S Sealant
- Harvest
- Gland
- Diet
- Omnivore
- Temperament
- Prey - Always Flees
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Trait Glossary
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Huge
- Huge Creature Size (x1.5)
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Very Easy
- This creature is of very low power.
- Warbler
- Sings.