All FaunaTrihorn
Trihorn
Starfield Fauna · Quadruped
Trihorn is a quadruped species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 31 scanner traits.
Harvest
Resources harvested from Trihorn variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Trihorn Grazer
Tau Ceti VIII-b (Mountains, Savanna)- Resource
- O Ornamental
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Herding Trihorn Geophage
Kumasi II (Rocky Desert)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Geophage
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Hard
- Active
- Cathemeral
Herding Trihorn Grazer
Alpha Andraste III (Frozen Dunes)- Resource
- S Sealant
- Harvest
- Hide · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Territorial
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
Herding Trihorn Grazer
Bradbury III (Savanna, Swamp, Hills, Mountains, Wetlands)- Resource
- C Cosmetic
- Harvest
- Hide · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Territorial
- Social
- Prey, Medium groups
- Size
- Huge
- Threat
- Normal
- Active
- Diurnal
Herding Trihorn Grazer
Polvo (Hills)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Quill
- Active
- Cathemeral
- Domesticable
- Yes
Herding Trihorn Herbivore
Pyraas II (Savanna, Wetlands)- Resource
- C Cosmetic
- Harvest
- Tissue
- Diet
- Frugivore
- Temperament
- Prey - Territorial
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Easy
- Attack
- Increased Stagger
- Active
- Crepuscular
- Domesticable
- Yes
Hunting Trihorn
Bel II (Coniferous Forest, Savanna)- Resource
- F Fiber
- Harvest
- Bone · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Huge
- Threat
- Hard
- Attack
- Bleed Attacks
- Active
- Diurnal
Trihorn Grazer
Hyla II (Mountains)- Resource
- S Structural
- Harvest
- Bone
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Huge
- Threat
- Normal
- Active
- Crepuscular
Trihorn Scavenger
Zelazny III (Wetlands)- Resource
- N Nutrient
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Normal
- Threat
- Hard
- Active
- Diurnal
- Domesticable
- Yes
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bleed Attacks
- Add bleeding damage to attacks
- Bulwark
- Resists kinetic weapons, and explosions.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Frail
- Half kinetic resistance
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Increased Armor Penetration
- Increased armor penetration on attacks
- Increased Stagger
- Increased Stagger on attacks
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Small
- Small Creature Size (x0.5)
- Spitter Quill
- Quill ranged attack.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Warbler
- Sings.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.