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All Fauna

Tongueface
Starfield Fauna · Quadruped

Tongueface is a quadruped species in Starfield with 7 variants living on 7 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 21 scanner traits.

Harvest

Resources harvested from Tongueface variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Tongueface Herbivore
Moloch II (Coniferous Forest, Deciduous Forest)
Resource
S Spice
Harvest
Tissue · kill to harvest
Diet
Xylophage
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Huge
Threat
Normal
Active
Diurnal
Behavior · Warbler
Herding Tongueface Geophage
Guniibuu VI-b (Volcanic, Hills)
Resource
S Structural
Harvest
Carapace
Diet
Geophage
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Hard
Combat · ArmoredBehavior · Warbler
Herding Tongueface Grazer
Hyla II (Swamp, Mountains)
Resource
F Fiber
Harvest
Carapace
Diet
Ruminant
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Raking
Herding Tongueface Grazer
Rana III (Volcanic)
Harvest
Tissue
Diet
Herbivorous
Social
Prey, Small groups
Size
Large
Threat
Hard
Active
Diurnal
Domesticable
Yes
Combat · HealthyBehavior · Paranoid
Herding Tongueface Herbivore
Porrima IV-c (Frozen Mountains, Coniferous Forest)
Resource
S Sealant
Harvest
Gland · kill to harvest
Diet
Xylophage
Social
Prey, Medium groups
Size
Normal
Threat
Normal
Combat · Bulwark
Tongueface Grazer
Gamma Vulpes I (Sandy Desert)
Harvest
Fluids · kill to harvest
Diet
Herbivorous
Temperament
Prey - Defensive
Social
Prey
Size
Small
Threat
Normal
Active
Diurnal
Behavior · Gassy
Tongueface Herbivore
Beta Ternion II (Deciduous Forest)
Resource
M Membrane
Harvest
Gland · kill to harvest
Diet
Frugivore
Temperament
Prey - Basic
Social
Prey
Size
Small
Threat
Easy
Active
Nocturnal

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Bulwark
Resists kinetic weapons, and explosions.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Gassy
Periodically puffs out harmless gases.
Hard
This creature is of high power.
Healthy
Double creature health.
Huge
Huge Creature Size (x1.5)
Increased Stagger
Increased Stagger on attacks
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Paranoid
Pokes about looking for hazards or traps. Warns, will flee.
Polyphasic
Creature naps frequently throughout the day, at odd times.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Raking
Claws or scratches at the ground, like it's marking territory.
Small
Small Creature Size (x0.5)
Warbler
Sings.