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All Fauna

Shardhopper
Starfield Fauna · Hopper

Shardhopper is a hopper species in Starfield with 10 variants living on 9 planets. One variant appears only in encounters. Some variants can be domesticated at an outpost.

Its variants are harvested for 8 resources. Its variants carry 32 scanner traits.

Harvest

Resources harvested from Shardhopper variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Shardhopper Geophage
Gagarin (Swamp, Rocky Desert, Wetlands)
Resource
T Toxin
Harvest
Tissue
Diet
Geophage
Social
Prey, Large groups
Size
Normal
Threat
Normal
Domesticable
Yes
Combat · ThornedBehavior · Hazard HappyBehavior · Signal
Flocking Shardhopper Geophage
Lantana IV (Frozen Plains)
Resource
O Ornamental
Harvest
Gland
Diet
Geophage
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Small
Threat
Normal
Herding Shardhopper Geophage
Xi Ophiuchi VIII-b (Mountains, Hills)
Harvest
Gland · kill to harvest
Diet
Geophage
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Normal
Threat
Hard
Domesticable
Yes
Hunting Shardhopper
Bannoc II (Volcanic, Mountains, Deciduous Forest, Frozen Plains)
Resource
O Ornamental
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator, Large groups
Size
Small
Threat
Hard
Domesticable
Yes
Combat · Regen Health Fast
Hunting Shardhopper Scavenger
Strix I (Sandy Desert)
Resource
O Ornamental
Harvest
Fluids · kill to harvest
Diet
Omnivore
Social
Predator, Large groups
Size
Small
Threat
Easy
Domesticable
Yes
Behavior · Weather-WatcherBehavior · WanderingBehavior · Sidekick
Pack Shardhopper
Neebas (Mountains, Hills, Sandy Desert)
Resource
S Sealant
Harvest
Fluids · kill to harvest
Diet
Carnivore
Social
Predator, Small groups
Size
Large
Threat
Normal
Active
Diurnal
Pack Shardhopper
Shoza III (Wetlands)
Harvest
Fluids · kill to harvest
Diet
Carnivore
Temperament
Predator - Wary
Social
Predator, Medium groups
Size
Normal
Threat
Hard
Active
Nocturnal
Combat · Regen Health SlowSpecial · Acidic
Shardhopper Herbivore
Fermi III (Deciduous Forest)
Harvest
Hide
Diet
Frugivore
Social
Prey
Size
Small
Threat
Normal
Active
Diurnal
Combat · Thorned
Swarming Shardhopper
Masada III (Mountains, Savanna, Hills)
Resource
M Membrane
Harvest
Hide
Diet
Carnivore
Social
Predator, Large groups
Size
Small
Threat
Hard
Active
Nocturnal
Domesticable
Yes
Combat · ThornedCombat · BulwarkBehavior · Paranoid
Shardhopper
Encounter only
Resource
S Structural
Harvest
Bone · kill to harvest
Temperament
Predator - Wary
Size
Small
Threat
Normal
Combat · ArmoredCombat · ThornedSpecial · Acidic

Trait Glossary

Acidic
Reflects melee damage, increases armor penetration - stack with Anti-Armor with care!
Add Freezing Enviro Damage
Attacks can freeze.
Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Bulwark
Resists kinetic weapons, and explosions.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Fast Attacks
Increased attack speed
Hard
This creature is of high power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Paranoid
Pokes about looking for hazards or traps. Warns, will flee.
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Predator - Wary
Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Sidekick
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Signal
Strikes a pose and glows brightly when idling.
Small
Small Creature Size (x0.5)
Spitter Rock
Creature gains a semiautomatic ranged attack.
Spitter Spit - Glue
Creature spits out of its mouth, and those spit attacks slow the player.
Spitter Spit AoE Hazard
Creature spits out of its mouth, projectile leaves a AoE hazard.
Thorned
Reflects melee damage.
Wandering
Focuses on broad ranging; will seek to travel long distances.
Weather-Watcher
When there's no weather, stares at the sky every so often. When there is, plays and cavorts.