All FaunaShardhopper
Shardhopper
Starfield Fauna · Hopper
Shardhopper is a hopper species in Starfield with 10 variants living on 9 planets. One variant appears only in encounters. Some variants can be domesticated at an outpost.
Its variants are harvested for 8 resources. Its variants carry 32 scanner traits.
Harvest
Resources harvested from Shardhopper variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Shardhopper Geophage
Gagarin (Swamp, Rocky Desert, Wetlands)- Resource
- T Toxin
- Harvest
- Tissue
- Diet
- Geophage
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
- Domesticable
- Yes
Flocking Shardhopper Geophage
Lantana IV (Frozen Plains)- Resource
- O Ornamental
- Harvest
- Gland
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Crepuscular
Herding Shardhopper Geophage
Xi Ophiuchi VIII-b (Mountains, Hills)- Resource
- M Metabolic Agent
- Harvest
- Gland · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Hard
- Active
- Polyphasic
- Domesticable
- Yes
Hunting Shardhopper
Bannoc II (Volcanic, Mountains, Deciduous Forest, Frozen Plains)- Resource
- O Ornamental
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Hard
- Active
- Crepuscular
- Domesticable
- Yes
Combat · Regen Health Fast
Hunting Shardhopper Scavenger
Strix I (Sandy Desert)- Resource
- O Ornamental
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Predator - Standard
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Cathemeral
- Domesticable
- Yes
Pack Shardhopper
Neebas (Mountains, Hills, Sandy Desert)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Normal
- Attack
- Spitter Spit - Glue
- Active
- Diurnal
Pack Shardhopper
Shoza III (Wetlands)- Resource
- A Antimicrobial
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Medium groups
- Size
- Normal
- Threat
- Hard
- Active
- Nocturnal
Combat · Regen Health SlowSpecial · Acidic
Shardhopper Herbivore
Fermi III (Deciduous Forest)- Resource
- A Amino Acids
- Harvest
- Hide
- Diet
- Frugivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
Swarming Shardhopper
Masada III (Mountains, Savanna, Hills)- Resource
- M Membrane
- Harvest
- Hide
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Hard
- Attack
- Spitter Spit AoE Hazard
- Active
- Nocturnal
- Domesticable
- Yes
Shardhopper
Encounter only- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Temperament
- Predator - Wary
- Size
- Small
- Threat
- Normal
- Attack
- Fast Attacks
Trait Glossary
- Acidic
- Reflects melee damage, increases armor penetration - stack with Anti-Armor with care!
- Add Freezing Enviro Damage
- Attacks can freeze.
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Fast Attacks
- Increased attack speed
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Spitter Spit - Glue
- Creature spits out of its mouth, and those spit attacks slow the player.
- Spitter Spit AoE Hazard
- Creature spits out of its mouth, projectile leaves a AoE hazard.
- Thorned
- Reflects melee damage.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.