All FaunaScepter
Scepter
Starfield Fauna · Floater
Scepter is a floater species in Starfield with 5 variants living on 5 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 19 scanner traits.
Harvest
Resources harvested from Scepter variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Scepter Filterer
Ternion III (Mountains, Deciduous Forest)- Resource
- S Spice
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Large groups
- Size
- Huge
- Threat
- Normal
- Active
- Crepuscular
- Domesticable
- Yes
Flocking Scepter Geophage
Ka'zaal (Hills)- Resource
- P Pigment
- Harvest
- Hide
- Diet
- Geophage
- Temperament
- Prey - Always Flees
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Cathemeral
- Domesticable
- Yes
Flocking Scepter Herbivore
Zelazny II (Tropical Forest)- Resource
- N Nutrient
- Harvest
- Hide · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Large
- Threat
- Normal
- Active
- Cathemeral
Herding Scepter Filterer
Piazzi IV-c (Hills, Volcanic, Frozen Dunes, Coniferous Forest, Savanna)- Resource
- S Sealant
- Harvest
- Fluids
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Very Easy
- Active
- Cathemeral
Scepter Filterer
Eridani III (Frozen Dunes, Sandy Desert)- Resource
- A Aromatic
- Harvest
- Gland · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Critter
- Size
- Large
- Threat
- Easiest/Level 1
- Active
- Cathemeral
Trait Glossary
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Easiest/Level 1
- This creature is always level 1, and will always be the weakest thing around.
- Easy
- This creature is of low power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Huge
- Huge Creature Size (x1.5)
- Insulated Nerves
- Double EM resistance.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Very Easy
- This creature is of very low power.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.