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All Fauna

Scepter
Starfield Fauna · Floater

Scepter is a floater species in Starfield with 5 variants living on 5 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 5 resources. Its variants carry 19 scanner traits.

Harvest

Resources harvested from Scepter variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Scepter Filterer
Ternion III (Mountains, Deciduous Forest)
Resource
S Spice
Harvest
Fluids · kill to harvest
Diet
Filter-Feeder
Social
Prey, Large groups
Size
Huge
Threat
Normal
Domesticable
Yes
Behavior · Wandering
Flocking Scepter Geophage
Ka'zaal (Hills)
Resource
P Pigment
Harvest
Hide
Diet
Geophage
Social
Prey, Large groups
Size
Small
Threat
Easy
Domesticable
Yes
Combat · Insulated NervesBehavior · Weather-WearyBehavior · Hazard Happy
Flocking Scepter Herbivore
Zelazny II (Tropical Forest)
Resource
N Nutrient
Harvest
Hide · kill to harvest
Diet
Frugivore
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Large
Threat
Normal
Behavior · Meek
Herding Scepter Filterer
Piazzi IV-c (Hills, Volcanic, Frozen Dunes, Coniferous Forest, Savanna)
Resource
S Sealant
Harvest
Fluids
Diet
Filter-Feeder
Social
Prey, Small groups
Size
Large
Threat
Very Easy
Scepter Filterer
Eridani III (Frozen Dunes, Sandy Desert)
Resource
A Aromatic
Harvest
Gland · kill to harvest
Diet
Filter-Feeder
Social
Critter
Size
Large
Behavior · Signal

Trait Glossary

Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Easiest/Level 1
This creature is always level 1, and will always be the weakest thing around.
Easy
This creature is of low power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Huge
Huge Creature Size (x1.5)
Insulated Nerves
Double EM resistance.
Large
Large Creature Size (x1.25)
Meek
Will back away from target when Warn reaction is triggered.
Normal
Normal Creature Size (x0.8 - x1.2)
Prey - Always Flees
Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Signal
Strikes a pose and glows brightly when idling.
Small
Small Creature Size (x0.5)
Very Easy
This creature is of very low power.
Wandering
Focuses on broad ranging; will seek to travel long distances.
Weather-Weary
Hides from weather events, seeking cover or burrowing.