All FaunaOctomaggot
Octomaggot
Starfield Fauna · Octopede
Octomaggot is an octopede species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 32 scanner traits.
Harvest
Resources harvested from Octomaggot variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Octomaggot Grazer
Masada III (Volcanic, Wetlands, Savanna)- Resource
- T Toxin
- Harvest
- Carapace · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Very Easy
- Attack
- Spitter Fire
- Active
- Polyphasic
- Domesticable
- Yes
Flocking Octomaggot Grazer
Procyon III (Wetlands)- Resource
- S Sedative
- Harvest
- Fluids · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Always Flees
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Cathemeral
- Domesticable
- Yes
Combat · Regen Health FastBehavior · Gassy
Herding Octomaggot Filterer
Bel I (Hills, Savanna)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Huge
- Threat
- Hard
- Active
- Diurnal
- Domesticable
- Yes
Herding Octomaggot Geophage
Zosma V-a (Volcanic, Mountains, Savanna, Sandy Desert)- Resource
- S Structural
- Harvest
- Carapace · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Huge
- Threat
- Hard
- Attack
- Spitter Fire
- Active
- Diurnal
Herding Octomaggot Herbivore
Shoza III (Savanna)- Resource
- S Structural
- Harvest
- Carapace · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Territorial
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Easy
- Active
- Crepuscular
- Domesticable
- Yes
Hunting Octomaggot
Algorab II (Savanna)- Resource
- S Sealant
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Fire
- Active
- Polyphasic
Hunting Octomaggot
Schrodinger IV (Swamp, Deciduous Forest, Coniferous Forest, Savanna)- Resource
- A Amino Acids
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Explosive Cloud
- Active
- Diurnal
Pack Octomaggot
Montara Luna (Swamp, Hills, Savanna)- Resource
- A Amino Acids
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Hard
- Attack
- Bleed Attacks
- Active
- Diurnal
Swarming Octomaggot
Heinlein IV-b (Sandy Desert, Volcanic, Mountains, Hills)- Resource
- S Sedative
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator, Large groups
- Size
- Normal
- Threat
- Hard
- Attack
- Poison Attacks
- Active
- Cathemeral
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Bleed Attacks
- Add bleeding damage to attacks
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Small
- Small Creature Size (x0.5)
- Spitter Explosive Cloud
- Creature emits a explosive cloud as an attack.
- Spitter Fire
- Creature attacks with blasts of fire out of its mouth.
- Spook
- Takes cover while moving - moves from cover to cover.
- Thorned
- Reflects melee damage.
- Very Easy
- This creature is of very low power.
- Wallower
- Wallows near resource veins, or away from grass on open soil.
- Warbler
- Sings.