All FaunaLongneck
Longneck
Starfield Fauna · Quadruped
Longneck is a quadruped species in Starfield with 2 variants living on Groombridge VIII-a and Zeta Ophiuchi I. Some variants can be domesticated at an outpost.
Its variants are harvested for Sealant and Aromatic. Its variants carry 10 scanner traits.
Harvest
Resources harvested from Longneck variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Herding Longneck Herbivore
Groombridge VIII-a (Tropical Forest, Savanna)- Resource
- A Aromatic
- Harvest
- Bone
- Diet
- Xylophage
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Normal
- Attack
- Increased Stagger
- Active
- Diurnal
Herding Longneck Scavenger
Zeta Ophiuchi I (Deciduous Forest, Mountains)- Resource
- S Sealant
- Harvest
- Gland · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Attack
- Bleed Attacks
- Active
- Nocturnal
- Domesticable
- Yes
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Bleed Attacks
- Add bleeding damage to attacks
- Diurnal
- Creature is active during day.
- Gassy
- Periodically puffs out harmless gases.
- Increased Stagger
- Increased Stagger on attacks
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.