All FaunaLionbear
Lionbear
Starfield Fauna · Quadruped
Lionbear is a quadruped species in Starfield with 5 variants living on 5 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 19 scanner traits.
Harvest
Resources harvested from Lionbear variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Lionbear Scavenger
Rana III (Savanna, Hills)- Resource
- P Pigment
- Harvest
- Bone · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Bleed Attacks
- Active
- Diurnal
- Domesticable
- Yes
Hunting Lionbear
Alpha Andraste III (Tropical Forest, Savanna)- Resource
- S Spice
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Normal
- Threat
- Normal
- Attack
- Increased Stagger
- Active
- Crepuscular
Pack Lionbear
Beta Ternion II (Deciduous Forest)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Nocturnal
Pack Lionbear
Celebrai II (Mountains, Savanna, Frozen Plains, Hills)- Resource
- H Hallucinogen
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Spit - Glue
- Active
- Diurnal
Pack Lionbear
Rivera I (Coniferous Forest, Hills)- Resource
- O Ornamental
- Harvest
- Fluids
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Small
- Threat
- Normal
- Attack
- Spitter Energy Orb
- Active
- Diurnal
- Domesticable
- Yes
Trait Glossary
- Bleed Attacks
- Add bleeding damage to attacks
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Healthy
- Double creature health.
- Increased Stagger
- Increased Stagger on attacks
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Small
- Small Creature Size (x0.5)
- Spitter Energy Orb
- Energy orb ranged attack.
- Spitter Spit - Glue
- Creature spits out of its mouth, and those spit attacks slow the player.
- Spook
- Takes cover while moving - moves from cover to cover.
- Wallower
- Wallows near resource veins, or away from grass on open soil.