All FaunaLeafstrider
Leafstrider
Starfield Fauna · Mantid
Leafstrider is a mantid species in Starfield with 8 variants living on 8 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 26 scanner traits.
Harvest
Resources harvested from Leafstrider variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Leafstrider Filterer
Beta Marae I (Wetlands, Tropical Forest)- Resource
- N Nutrient
- Harvest
- Hide · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Defensive
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Polyphasic
- Domesticable
- Yes
Flocking Leafstrider Grazer
Rana III (Frozen Plains)- Resource
- O Ornamental
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Attack
- Oxygen Attacks
- Active
- Crepuscular
- Domesticable
- Yes
Herding Leafstrider Filterer
Bara III (Frozen Plains, Savanna)- Resource
- O Ornamental
- Harvest
- Hide · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Rock
- Active
- Crepuscular
Hunting Leafstrider
Aranae I (Craters)- Resource
- O Ornamental
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Cathemeral
Hunting Leafstrider
Eridani II (Tropical Forest, Hills)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Diurnal
Leafstrider Grazer
Moloch II (Mountains)- Resource
- A Adhesive
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Prey
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
Leafstrider Herbivore
Verne II (Coniferous Forest)- Resource
- S Spice
- Harvest
- Hide · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Normal
- Threat
- Hard
- Active
- Cathemeral
- Domesticable
- Yes
Leafstrider Herbivore
Zelazny III (Wetlands)- Resource
- M Metabolic Agent
- Harvest
- Gland · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Basic
- Social
- Prey
- Size
- Huge
- Threat
- Hard
- Active
- Cathemeral
- Domesticable
- Yes
Trait Glossary
- Add Burning Enviro Damage
- Attacks can burn.
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Hard
- This creature is of high power.
- Huge
- Huge Creature Size (x1.5)
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Oxygen Attacks
- Add oxygen damage to attacks
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Thorned
- Reflects melee damage.
- Warbler
- Sings.
- Weather-Weary
- Hides from weather events, seeking cover or burrowing.