All FaunaLeafback
Leafback
Starfield Fauna · Hopper
Leafback is a hopper species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 18 scanner traits.
Harvest
Resources harvested from Leafback variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Leafback Grazer
Alpha Andraste III (Deciduous Forest, Savanna)- Resource
- S Sealant
- Harvest
- Carapace
- Diet
- Herbivorous
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Crepuscular
Flocking Leafback Herbivore
Leviathan IV (Swamp, Wetlands)- Resource
- S Spice
- Harvest
- Carapace
- Diet
- Frugivore
- Temperament
- Prey - Always Flees
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Very Easy
- Active
- Diurnal
- Domesticable
- Yes
Flocking Leafback Scavenger
Pyraas II (Savanna, Sandy Desert)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Nocturnal
- Domesticable
- Yes
Herding Leafback Geophage
Pyraas VIII-a (Rocky Desert, Hills, Sandy Desert)- Resource
- S Sedative
- Harvest
- Fluids · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Cathemeral
Herding Leafback Grazer
Beta Ternion I (Sandy Desert, Mountains)- Resource
- S Stimulant
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
Hunting Leafback
Celebrai II (Savanna, Frozen Plains)- Resource
- A Amino Acids
- Harvest
- Bone · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Crepuscular
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Prey - Always Flees
- Extremely fearful. Will only flee as a reaction, anything within 50m; will try to avoid combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Small
- Small Creature Size (x0.5)
- Very Easy
- This creature is of very low power.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.