All FaunaLandshark
Landshark
Starfield Fauna · Hopper
Landshark is a hopper species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 21 scanner traits.
Harvest
Resources harvested from Landshark variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Hunting Landshark
Arcturus II (Tropical Forest, Sandy Desert, Mountains)- Resource
- M Metabolic Agent
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Increased Stagger
- Active
- Crepuscular
Hunting Landshark
Beta Ternion II (Deciduous Forest)- Resource
- A Adhesive
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Diurnal
Hunting Landshark
Shoza IV (Deciduous Forest, Plateau, Coniferous Forest, Savanna, Mountains)- Resource
- O Ornamental
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Small
- Threat
- Hard
- Attack
- Poison Attacks
- Active
- Diurnal
Pack Landshark
Masada III (Volcanic, Wetlands, Savanna)- Resource
- S Solvent
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Normal
- Attack
- Poison Attacks
- Active
- Nocturnal
Combat · Regen Health FastBehavior · Lairing/Nesting Special · Mimic
Pack Landshark
Zelazny II (Coniferous Forest, Tropical Forest)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Medium groups
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Spit
- Active
- Crepuscular
- Domesticable
- Yes
Swarming Landshark
Ursa Major II (Mountains, Savanna)- Resource
- M Metabolic Agent
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Large groups
- Size
- Large
- Threat
- Very Hard
- Attack
- Spitter Rock
- Active
- Polyphasic
Trait Glossary
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Increased Stagger
- Increased Stagger on attacks
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Mimic
- Mimics the sounds of other creatures or humans. Will also change its appearance or take on camouflage.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Spitter Spit
- Creature spits out of its mouth.
- Synaptic Circuits
- Half electromagnetic resistance. Will react as robots do.
- Very Hard
- This creature is of very high power.
- Warbler
- Sings.