All FaunaCrabfly
Crabfly
Starfield Fauna · Mantid
Crabfly is a mantid species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 22 scanner traits.
Harvest
Resources harvested from Crabfly variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Crabfly Herbivore
Enlil II (Tropical Forest, Mountains, Savanna)- Resource
- S Spice
- Harvest
- Fluids · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Defensive
- Social
- Prey
- Size
- Small
- Threat
- Normal
- Active
- Polyphasic
Herding Crabfly Geophage
Freya IX-b (Mountains, Rocky Desert, Hills)- Resource
- A Adhesive
- Harvest
- Fluids · kill to harvest
- Diet
- Geophage
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Active
- Polyphasic
Herding Crabfly Grazer
Decaran I (Frozen Plains)- Resource
- M Membrane
- Harvest
- Tissue
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Normal
- Active
- Crepuscular
Herding Crabfly Grazer
Procyon III (Frozen Plains)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Easy
- Attack
- Spitter Energy Orb
- Active
- Crepuscular
- Domesticable
- Yes
Herding Crabfly Grazer
Schrodinger IV (Swamp, Deciduous Forest, Coniferous Forest, Savanna)- Resource
- S Spice
- Harvest
- Carapace · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Easy
- Active
- Polyphasic
Pack Crabfly
Bara III (Frozen Plains, Savanna)- Resource
- F Fiber
- Harvest
- Tissue
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Polyphasic
Trait Glossary
- Acidic
- Reflects melee damage, increases armor penetration - stack with Anti-Armor with care!
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Easy
- This creature is of low power.
- Hard
- This creature is of high power.
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Large
- Large Creature Size (x1.25)
- Mimic
- Mimics the sounds of other creatures or humans. Will also change its appearance or take on camouflage.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Spitter Energy Orb
- Energy orb ranged attack.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Thorned
- Reflects melee damage.