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All Fauna

Crabfly
Starfield Fauna · Mantid

Crabfly is a mantid species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 5 resources. Its variants carry 22 scanner traits.

Harvest

Resources harvested from Crabfly variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Crabfly Herbivore
Enlil II (Tropical Forest, Mountains, Savanna)
Resource
S Spice
Harvest
Fluids · kill to harvest
Diet
Frugivore
Temperament
Prey - Defensive
Social
Prey
Size
Small
Threat
Normal
Special · Mimic
Herding Crabfly Geophage
Freya IX-b (Mountains, Rocky Desert, Hills)
Resource
A Adhesive
Harvest
Fluids · kill to harvest
Diet
Geophage
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Normal
Threat
Normal
Behavior · Rockbreaker
Herding Crabfly Grazer
Decaran I (Frozen Plains)
Resource
M Membrane
Harvest
Tissue
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Normal
Threat
Normal
Behavior · Signal
Herding Crabfly Grazer
Procyon III (Frozen Plains)
Harvest
Fluids · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Small
Threat
Easy
Domesticable
Yes
Behavior · Paranoid
Herding Crabfly Grazer
Schrodinger IV (Swamp, Deciduous Forest, Coniferous Forest, Savanna)
Resource
S Spice
Harvest
Carapace · kill to harvest
Diet
Herbivorous
Social
Prey, Small groups
Size
Small
Threat
Easy
Combat · ArmoredBehavior · SidekickSpecial · Acidic
Pack Crabfly
Bara III (Frozen Plains, Savanna)
Resource
F Fiber
Harvest
Tissue
Diet
Carnivore
Temperament
Predator - Wary
Social
Predator, Small groups
Size
Large
Threat
Hard
Combat · ThornedBehavior · Investigator

Trait Glossary

Acidic
Reflects melee damage, increases armor penetration - stack with Anti-Armor with care!
Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Easy
This creature is of low power.
Hard
This creature is of high power.
Investigator
Curious. Will investigate the player from a distance, approaches the player if approached.
Large
Large Creature Size (x1.25)
Mimic
Mimics the sounds of other creatures or humans. Will also change its appearance or take on camouflage.
Normal
Normal Creature Size (x0.8 - x1.2)
Paranoid
Pokes about looking for hazards or traps. Warns, will flee.
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Wary
Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Rockbreaker
Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
Sidekick
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Signal
Strikes a pose and glows brightly when idling.
Small
Small Creature Size (x0.5)
Spitter Energy Orb
Energy orb ranged attack.
Spitter Rock
Creature gains a semiautomatic ranged attack.
Thorned
Reflects melee damage.