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All Fauna

Crab
Starfield Fauna · Mantid

Crab is a mantid species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 24 scanner traits.

Harvest

Resources harvested from Crab variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Crab Geophage
Bara II (Mountains, Rocky Desert)
Resource
S Sealant
Harvest
Fluids
Diet
Geophage
Social
Prey, Large groups
Size
Small
Threat
Normal
Active
Nocturnal
Herding Crab Grazer
Muphrid V-b (Coniferous Forest, Savanna, Volcanic)
Resource
A Analgesic
Harvest
Fluids · kill to harvest
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Small
Threat
Normal
Active
Diurnal
Herding Crab Herbivore
Serpentis IV (Wetlands)
Harvest
Bone · kill to harvest
Diet
Frugivore
Social
Prey, Small groups
Size
Normal
Threat
Easy
Domesticable
Yes
Behavior · Wallower
Herding Crab Herbivore
Tidacha I (Swamp, Savanna)
Resource
A Analgesic
Harvest
Gland
Diet
Xylophage
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Normal
Threat
Easy
Domesticable
Yes
Combat · BulwarkBehavior · Wallower
Hunting Crab
Eridani IV (Coniferous Forest)
Resource
P Pigment
Harvest
Gland · kill to harvest
Diet
Carnivore
Social
Predator
Size
Normal
Threat
Hard
Active
Diurnal
Behavior · Raking
Hunting Crab
Sumati (Deciduous Forest, Coniferous Forest, Mountains)
Resource
T Toxin
Harvest
Gland · kill to harvest
Diet
Carnivore
Social
Predator
Size
Large
Threat
Hard
Active
Diurnal
Behavior · Lairing/Nesting
Pack Crab Stalker
Ternion III (Coniferous Forest, Deciduous Forest)
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator, Medium groups
Size
Small
Threat
Easy
Active
Diurnal
Behavior · AmbusherBehavior · Signal
Swarming Crab
Tirna VIII-c (Savanna, Mountains, Hills)
Harvest
Carapace
Diet
Carnivore
Social
Predator, Large groups
Size
Small
Threat
Very Hard
Domesticable
Yes
Combat · Bulwark
Swarming Crab Stalker
Rutherford III (Savanna)
Resource
P Polymer
Harvest
Bone
Diet
Carnivore
Social
Predator, Large groups
Size
Small
Threat
Normal
Domesticable
Yes
Combat · BulwarkBehavior · SidekickBehavior · Ambusher

Trait Glossary

Ambusher
Sets up to ambush prey.
Bulwark
Resists kinetic weapons, and explosions.
Cathemeral
Creature never sleeps, is always active.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Fast Attacks
Increased attack speed
Hard
This creature is of high power.
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Raking
Claws or scratches at the ground, like it's marking territory.
Sidekick
Will shelter with factions not hostile to them. Curious about the player and may follow them.
Signal
Strikes a pose and glows brightly when idling.
Small
Small Creature Size (x0.5)
Spitter Energy Orb
Energy orb ranged attack.
Spitter Rock
Creature gains a semiautomatic ranged attack.
Very Hard
This creature is of very high power.
Wallower
Wallows near resource veins, or away from grass on open soil.