All FaunaCrab
Crab
Starfield Fauna · Mantid
Crab is a mantid species in Starfield with 9 variants living on 9 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 24 scanner traits.
Harvest
Resources harvested from Crab variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Crab Geophage
Bara II (Mountains, Rocky Desert)- Resource
- S Sealant
- Harvest
- Fluids
- Diet
- Geophage
- Temperament
- Prey - Territorial
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Nocturnal
Herding Crab Grazer
Muphrid V-b (Coniferous Forest, Savanna, Volcanic)- Resource
- A Analgesic
- Harvest
- Fluids · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
Herding Crab Herbivore
Serpentis IV (Wetlands)- Resource
- M Metabolic Agent
- Harvest
- Bone · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Territorial
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Easy
- Active
- Cathemeral
- Domesticable
- Yes
Herding Crab Herbivore
Tidacha I (Swamp, Savanna)- Resource
- A Analgesic
- Harvest
- Gland
- Diet
- Xylophage
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Easy
- Active
- Polyphasic
- Domesticable
- Yes
Hunting Crab
Eridani IV (Coniferous Forest)- Resource
- P Pigment
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Diurnal
Hunting Crab
Sumati (Deciduous Forest, Coniferous Forest, Mountains)- Resource
- T Toxin
- Harvest
- Gland · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Large
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Diurnal
Pack Crab Stalker
Ternion III (Coniferous Forest, Deciduous Forest)- Resource
- M Metabolic Agent
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Medium groups
- Size
- Small
- Threat
- Easy
- Attack
- Fast Attacks
- Active
- Diurnal
Swarming Crab
Tirna VIII-c (Savanna, Mountains, Hills)- Resource
- A Antimicrobial
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Very Hard
- Attack
- Spitter Energy Orb
- Active
- Cathemeral
- Domesticable
- Yes
Swarming Crab Stalker
Rutherford III (Savanna)- Resource
- P Polymer
- Harvest
- Bone
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Large groups
- Size
- Small
- Threat
- Normal
- Attack
- Fast Attacks
- Active
- Polyphasic
- Domesticable
- Yes
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Bulwark
- Resists kinetic weapons, and explosions.
- Cathemeral
- Creature never sleeps, is always active.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Fast Attacks
- Increased attack speed
- Hard
- This creature is of high power.
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Sidekick
- Will shelter with factions not hostile to them. Curious about the player and may follow them.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Spitter Energy Orb
- Energy orb ranged attack.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Very Hard
- This creature is of very high power.
- Wallower
- Wallows near resource veins, or away from grass on open soil.