All FaunaCoralcrab
Coralcrab
Starfield Fauna · Hexapod
Coralcrab is a hexapod species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 5 resources. Its variants carry 24 scanner traits.
Harvest
Resources harvested from Coralcrab variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Hunting Coralcrab
Tirna II (Volcanic, Sandy Desert, Mountains)- Resource
- A Adhesive
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator
- Size
- Huge
- Threat
- Very Hard
- Attack
- Bleed Attacks
- Active
- Polyphasic
Hunting Coralcrab
Bradbury III (Swamp, Wetlands)- Resource
- M Metabolic Agent
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Huge
- Threat
- Normal
- Attack
- Poison Attacks
- Active
- Nocturnal
Hunting Coralcrab
Eridani III (Frozen Dunes, Sandy Desert)- Resource
- S Stimulant
- Harvest
- Carapace · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Nocturnal
Hunting Coralcrab
Jaffa II (Wetlands, Deciduous Forest, Tropical Forest)- Resource
- S Sealant
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Large
- Threat
- Very Hard
- Active
- Diurnal
Hunting Coralcrab
Ursa Major II (Coniferous Forest, Tropical Forest, Deciduous Forest)- Resource
- A Amino Acids
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Normal
- Attack
- Spitter Electric Arc
- Active
- Cathemeral
- Domesticable
- Yes
Pack Coralcrab Stalker
Procyon III (Wetlands)- Resource
- S Stimulant
- Harvest
- Bone · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Normal
- Attack
- Spitter Electric Arc
- Active
- Crepuscular
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Bleed Attacks
- Add bleeding damage to attacks
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Ghost
- Applies a camouflage to self at all times until dead.
- Hard
- This creature is of high power.
- Huge
- Huge Creature Size (x1.5)
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Poison Attacks
- Add poison to attacks
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Spitter Electric Arc
- Electric arc ranged attack.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Spook
- Takes cover while moving - moves from cover to cover.
- Very Hard
- This creature is of very high power.
- Wallower
- Wallows near resource veins, or away from grass on open soil.
- Weather-Watcher
- When there's no weather, stares at the sky every so often. When there is, plays and cavorts.