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All Fauna

Clawback
Starfield Fauna · Octopede

Clawback is an octopede species in Starfield with 8 variants living on 8 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 7 resources. Its variants carry 23 scanner traits.

Harvest

Resources harvested from Clawback variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Clawback Herbivore
Muphrid IV (Swamp)
Resource
P Polymer
Harvest
Gland · kill to harvest
Diet
Frugivore
Social
Prey
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Hazard Happy
Flocking Clawback Filterer
Suvorov (Frozen Crevasses)
Resource
N Nutrient
Harvest
Carapace
Diet
Filter-Feeder
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Small
Threat
Easy
Combat · Armored
Flocking Clawback Herbivore
Feynman III (Deciduous Forest, Tropical Forest)
Resource
A Aromatic
Harvest
Fluids
Diet
Frugivore
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Small
Threat
Normal
Active
Diurnal
Combat · Regen Health SlowBehavior · Meek
Flocking Clawback Scavenger
Syrma IV (Swamp)
Harvest
Fluids
Diet
Omnivore
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Normal
Threat
Normal
Active
Diurnal
Herding Clawback Herbivore
Rana IV (Frozen Plains, Coniferous Forest)
Resource
S Structural
Harvest
Carapace
Diet
Xylophage
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Normal
Threat
Normal
Active
Diurnal
Domesticable
Yes
Behavior · Meek
Herding Clawback Scavenger
Fermi III (Sandy Desert, Mountains)
Resource
S Structural
Harvest
Bone · kill to harvest
Diet
Omnivore
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Large
Threat
Normal
Active
Nocturnal
Behavior · Gassy
Herding Clawback Scavenger
Lantana III (Tropical Forest, Deciduous Forest)
Resource
O Ornamental
Harvest
Carapace · kill to harvest
Diet
Omnivore
Temperament
Prey - Basic
Social
Prey, Medium groups
Size
Small
Threat
Normal
Combat · BulwarkBehavior · Basking
Pack Clawback Stalker
Pyraas II (Savanna, Wetlands)
Resource
M Membrane
Harvest
Tissue
Diet
Carnivore
Social
Predator, Small groups
Size
Large
Threat
Hard
Combat · Regen Health SlowBehavior · RakingBehavior · Ambusher

Trait Glossary

Ambusher
Sets up to ambush prey.
Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Basking
Preferentially lays out in the sun, ideally in high places.
Bleed Attacks
Add bleeding damage to attacks
Bulwark
Resists kinetic weapons, and explosions.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Gassy
Periodically puffs out harmless gases.
Hard
This creature is of high power.
Hazard Happy
Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
Large
Large Creature Size (x1.25)
Meek
Will back away from target when Warn reaction is triggered.
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Raking
Claws or scratches at the ground, like it's marking territory.
Small
Small Creature Size (x0.5)
Spitter Rock
Creature gains a semiautomatic ranged attack.