All FaunaClawback
Clawback
Starfield Fauna · Octopede
Clawback is an octopede species in Starfield with 8 variants living on 8 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 7 resources. Its variants carry 23 scanner traits.
Harvest
Resources harvested from Clawback variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Clawback Herbivore
Muphrid IV (Swamp)- Resource
- P Polymer
- Harvest
- Gland · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Curious/Skittish
- Social
- Prey
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Flocking Clawback Filterer
Suvorov (Frozen Crevasses)- Resource
- N Nutrient
- Harvest
- Carapace
- Diet
- Filter-Feeder
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Easy
- Active
- Polyphasic
Flocking Clawback Herbivore
Feynman III (Deciduous Forest, Tropical Forest)- Resource
- A Aromatic
- Harvest
- Fluids
- Diet
- Frugivore
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
Combat · Regen Health SlowBehavior · Meek
Flocking Clawback Scavenger
Syrma IV (Swamp)- Resource
- M Metabolic Agent
- Harvest
- Fluids
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Herding Clawback Herbivore
Rana IV (Frozen Plains, Coniferous Forest)- Resource
- S Structural
- Harvest
- Carapace
- Diet
- Xylophage
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Normal
- Threat
- Normal
- Attack
- Bleed Attacks
- Active
- Diurnal
- Domesticable
- Yes
Herding Clawback Scavenger
Fermi III (Sandy Desert, Mountains)- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Normal
- Active
- Nocturnal
Herding Clawback Scavenger
Lantana III (Tropical Forest, Deciduous Forest)- Resource
- O Ornamental
- Harvest
- Carapace · kill to harvest
- Diet
- Omnivore
- Temperament
- Prey - Basic
- Social
- Prey, Medium groups
- Size
- Small
- Threat
- Normal
- Active
- Crepuscular
Pack Clawback Stalker
Pyraas II (Savanna, Wetlands)- Resource
- M Membrane
- Harvest
- Tissue
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator, Small groups
- Size
- Large
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Polyphasic
Combat · Regen Health SlowBehavior · Raking Behavior · Ambusher
Trait Glossary
- Ambusher
- Sets up to ambush prey.
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Bleed Attacks
- Add bleeding damage to attacks
- Bulwark
- Resists kinetic weapons, and explosions.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Hazard Happy
- Hangs out in hazards, plays in hazards, is frustratingly immune to hazards.
- Large
- Large Creature Size (x1.25)
- Meek
- Will back away from target when Warn reaction is triggered.
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Raking
- Claws or scratches at the ground, like it's marking territory.
- Small
- Small Creature Size (x0.5)
- Spitter Rock
- Creature gains a semiautomatic ranged attack.