All FaunaBrainsprout
Brainsprout
Starfield Fauna · Quadruped
Brainsprout is a quadruped species in Starfield with 12 variants living on 12 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 8 resources. Its variants carry 35 scanner traits.
Harvest
Resources harvested from Brainsprout variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Apex Brainsprout
Lantana III (Mountains, Coniferous Forest, Deciduous Forest, Hills)- Resource
- A Analgesic
- Harvest
- Fluids · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Standard
- Social
- Predator
- Size
- Large
- Threat
- Hard
- Attack
- Spitter Electric Arc
- Active
- Diurnal
Brainsprout Grazer
Beta Ternion II (Deciduous Forest)- Resource
- A Analgesic
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Curious/Skittish
- Social
- Prey
- Size
- Normal
- Threat
- Normal
- Active
- Diurnal
Brainsprout Herbivore
Serpentis III (Swamp)- Resource
- L Lubricant
- Harvest
- Gland · kill to harvest
- Diet
- Frugivore
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey
- Size
- Large
- Threat
- Easy
- Attack
- Spitter Quill
- Active
- Diurnal
Flocking Brainsprout Filterer
Zelazny III (Coniferous Forest, Tropical Forest)- Resource
- S Structural
- Harvest
- Bone · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Territorial
- Social
- Prey, Large groups
- Size
- Huge
- Threat
- Easy
- Active
- Diurnal
- Domesticable
- Yes
Herding Brainsprout Filterer
Marduk IV (Volcanic)- Resource
- M Membrane
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Territorial
- Social
- Prey, Small groups
- Size
- Huge
- Threat
- Very Hard
- Active
- Crepuscular
Combat · Regen Health SlowBehavior · Rockbreaker Behavior · Signal
Herding Brainsprout Grazer
Arcturus II (Tropical Forest, Sandy Desert, Mountains)- Resource
- A Adhesive
- Harvest
- Fluids
- Diet
- Herbivorous
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Nocturnal
- Domesticable
- Yes
Herding Brainsprout Grazer
Feynman IV (Frozen Volcanic, Craters, Savanna, Mountains)- Resource
- S Sedative
- Harvest
- Fluids · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Normal
- Active
- Cathemeral
Herding Brainsprout Grazer
Rutherford III (Savanna)- Resource
- M Membrane
- Harvest
- Gland · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Territorial
- Social
- Prey, Small groups
- Size
- Huge
- Threat
- Hard
- Attack
- Spitter Oxygen Attack
- Active
- Diurnal
Hunting Brainsprout
Enlil I-a (Volcanic, Mountains, Hills)- Resource
- S Sedative
- Harvest
- Tissue · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Attack
- Spitter Rock
- Active
- Nocturnal
Hunting Brainsprout
Cassiopeia I (Deciduous Forest, Coniferous Forest, Tropical Forest)- Resource
- F Fiber
- Harvest
- Hide · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Territorial
- Social
- Predator
- Size
- Normal
- Threat
- Normal
- Attack
- Poison Attacks
- Active
- Diurnal
Hunting Brainsprout
Kumasi I (Deciduous Forest)- Resource
- S Sedative
- Harvest
- Bone · kill to harvest
- Diet
- Carnivore
- Temperament
- Predator - Wary
- Social
- Predator
- Size
- Normal
- Threat
- Hard
- Active
- Diurnal
Pack Brainsprout
Andromas II (Hills, Savanna)- Resource
- A Antimicrobial
- Harvest
- Carapace
- Diet
- Carnivore
- Temperament
- Predator - Fearless
- Social
- Predator, Small groups
- Size
- Normal
- Threat
- Hard
- Active
- Nocturnal
Trait Glossary
- Armored
- Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
- Call and Response
- Periodically calls back and forth to others of its species.
- Cathemeral
- Creature never sleeps, is always active.
- Crepuscular
- Creature is active in twilight hours; dawn/dusk.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Gassy
- Periodically puffs out harmless gases.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Investigator
- Curious. Will investigate the player from a distance, approaches the player if approached.
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Paranoid
- Pokes about looking for hazards or traps. Warns, will flee.
- Poison Attacks
- Add poison to attacks
- Predator - Fearless
- Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Standard
- Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
- Predator - Territorial
- Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
- Predator - Wary
- Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Curious/Skittish
- Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Signal
- Strikes a pose and glows brightly when idling.
- Small
- Small Creature Size (x0.5)
- Spitter Electric Arc
- Electric arc ranged attack.
- Spitter Oxygen Attack
- Creature sucks up the oxygen in front of it in a cone as an attack.
- Spitter Quill
- Quill ranged attack.
- Spitter Rock
- Creature gains a semiautomatic ranged attack.
- Very Hard
- This creature is of very high power.
- Warbler
- Sings.