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All Fauna

Brainsprout
Starfield Fauna · Quadruped

Brainsprout is a quadruped species in Starfield with 12 variants living on 12 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 8 resources. Its variants carry 35 scanner traits.

Harvest

Resources harvested from Brainsprout variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Apex Brainsprout
Lantana III (Mountains, Coniferous Forest, Deciduous Forest, Hills)
Resource
A Analgesic
Harvest
Fluids · kill to harvest
Diet
Carnivore
Social
Predator
Size
Large
Threat
Hard
Active
Diurnal
Combat · HealthyBehavior · Gassy
Brainsprout Grazer
Beta Ternion II (Deciduous Forest)
Resource
A Analgesic
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Social
Prey
Size
Normal
Threat
Normal
Active
Diurnal
Behavior · Paranoid
Brainsprout Herbivore
Serpentis III (Swamp)
Resource
L Lubricant
Harvest
Gland · kill to harvest
Diet
Frugivore
Social
Prey
Size
Large
Threat
Easy
Active
Diurnal
Behavior · Investigator
Flocking Brainsprout Filterer
Zelazny III (Coniferous Forest, Tropical Forest)
Resource
S Structural
Harvest
Bone · kill to harvest
Diet
Filter-Feeder
Social
Prey, Large groups
Size
Huge
Threat
Easy
Active
Diurnal
Domesticable
Yes
Behavior · Paranoid
Herding Brainsprout Filterer
Marduk IV (Volcanic)
Resource
M Membrane
Harvest
Tissue · kill to harvest
Diet
Filter-Feeder
Social
Prey, Small groups
Size
Huge
Threat
Very Hard
Combat · Regen Health SlowBehavior · RockbreakerBehavior · Signal
Herding Brainsprout Grazer
Arcturus II (Tropical Forest, Sandy Desert, Mountains)
Resource
A Adhesive
Harvest
Fluids
Diet
Herbivorous
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Small
Threat
Normal
Active
Nocturnal
Domesticable
Yes
Behavior · Gassy
Herding Brainsprout Grazer
Feynman IV (Frozen Volcanic, Craters, Savanna, Mountains)
Resource
S Sedative
Harvest
Fluids · kill to harvest
Diet
Herbivorous
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Large
Threat
Normal
Herding Brainsprout Grazer
Rutherford III (Savanna)
Resource
M Membrane
Harvest
Gland · kill to harvest
Diet
Herbivorous
Social
Prey, Small groups
Size
Huge
Threat
Hard
Active
Diurnal
Combat · HealthyBehavior · WarblerBehavior · Rockbreaker
Hunting Brainsprout
Enlil I-a (Volcanic, Mountains, Hills)
Resource
S Sedative
Harvest
Tissue · kill to harvest
Diet
Carnivore
Social
Predator
Size
Normal
Threat
Hard
Active
Nocturnal
Behavior · Lairing/Nesting
Hunting Brainsprout
Cassiopeia I (Deciduous Forest, Coniferous Forest, Tropical Forest)
Resource
F Fiber
Harvest
Hide · kill to harvest
Diet
Carnivore
Social
Predator
Size
Normal
Threat
Normal
Active
Diurnal
Hunting Brainsprout
Kumasi I (Deciduous Forest)
Resource
S Sedative
Harvest
Bone · kill to harvest
Diet
Carnivore
Temperament
Predator - Wary
Social
Predator
Size
Normal
Threat
Hard
Active
Diurnal
Pack Brainsprout
Andromas II (Hills, Savanna)
Harvest
Carapace
Diet
Carnivore
Social
Predator, Small groups
Size
Normal
Threat
Hard
Active
Nocturnal
Combat · ArmoredBehavior · Call and Response

Trait Glossary

Armored
Double creature armor. Note this is a combined Kinetic and Energy Resistance mod, and including either alongside this will make a creature VERY tough.
Call and Response
Periodically calls back and forth to others of its species.
Cathemeral
Creature never sleeps, is always active.
Crepuscular
Creature is active in twilight hours; dawn/dusk.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Gassy
Periodically puffs out harmless gases.
Hard
This creature is of high power.
Healthy
Double creature health.
Huge
Huge Creature Size (x1.5)
Investigator
Curious. Will investigate the player from a distance, approaches the player if approached.
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Paranoid
Pokes about looking for hazards or traps. Warns, will flee.
Poison Attacks
Add poison to attacks
Predator - Fearless
Creature will warn and attack anything within 20-30m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Standard
Creature will warn and attack anything within 25-35m; will attack prey within 40m.Confidence: Brave
Predator - Territorial
Creature will warn and attack anything within 40-50m; will attack prey within 40m. Confidence: Foolhardy. Will never retreat from combat - will fight to the death.
Predator - Wary
Creature will warn and attack anything within 25-35m; will attack prey within 40m. Confidence: cautious. Will flee if losing combat.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Curious/Skittish
Curious temperament: Creature will investigate anything entering within 40m. Will warn things that come closer than 35m, then flee when anything gets within 15m. Flees enemies.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Rockbreaker
Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
Signal
Strikes a pose and glows brightly when idling.
Small
Small Creature Size (x0.5)
Spitter Electric Arc
Electric arc ranged attack.
Spitter Oxygen Attack
Creature sucks up the oxygen in front of it in a cone as an attack.
Spitter Quill
Quill ranged attack.
Spitter Rock
Creature gains a semiautomatic ranged attack.
Very Hard
This creature is of very high power.
Warbler
Sings.