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All Fauna

Blistercrab
Starfield Fauna · Octopede

Blistercrab is an octopede species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.

Its variants are harvested for 6 resources. Its variants carry 22 scanner traits.

Harvest

Resources harvested from Blistercrab variants. The count is how many variants yield that resource.

Variants

Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).

Flocking Blistercrab Herbivore
Serpentis IV (Coniferous Forest, Mountains)
Resource
S Structural
Harvest
Carapace · kill to harvest
Diet
Xylophage
Temperament
Prey - Basic
Social
Prey, Large groups
Size
Normal
Threat
Easy
Active
Nocturnal
Domesticable
Yes
Herding Blistercrab Filterer
Newton III (Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains, Volcanic)
Resource
N Nutrient
Harvest
Tissue · kill to harvest
Diet
Filter-Feeder
Social
Prey, Small groups
Size
Large
Threat
Normal
Active
Diurnal
Behavior · Lairing/NestingSpecial · Ghost
Herding Blistercrab Filterer
Serpentis II (Frozen Volcanic, Mountains, Deciduous Forest, Tropical Forest, Sandy Desert, Savanna, Volcanic)
Harvest
Fluids · kill to harvest
Diet
Filter-Feeder
Temperament
Prey - Basic
Social
Prey, Small groups
Size
Small
Threat
Normal
Active
Diurnal
Herding Blistercrab Grazer
Ternion III (Coniferous Forest, Deciduous Forest)
Resource
S Sealant
Harvest
Carapace · kill to harvest
Diet
Ruminant
Social
Prey, Medium groups
Size
Normal
Threat
Easy
Domesticable
Yes
Combat · Synaptic CircuitsBehavior · RockbreakerBehavior · Wandering
Herding Blistercrab Grazer
Tirna VIII-c (Savanna, Mountains, Hills)
Resource
L Lubricant
Harvest
Tissue · kill to harvest
Diet
Herbivorous
Temperament
Prey - Defensive
Social
Prey, Small groups
Size
Huge
Threat
Hard
Active
Nocturnal
Domesticable
Yes
Combat · HealthyBehavior · Basking
Herding Blistercrab Scavenger
Algorab II (Frozen Plains, Coniferous Forest)
Resource
P Pigment
Harvest
Bone
Diet
Omnivore
Social
Prey, Medium groups
Size
Large
Threat
Hard
Combat · Regen Health FastBehavior · BaskingBehavior · Wandering

Trait Glossary

Basking
Preferentially lays out in the sun, ideally in high places.
Cathemeral
Creature never sleeps, is always active.
Diurnal
Creature is active during day.
Easy
This creature is of low power.
Ghost
Applies a camouflage to self at all times until dead.
Hard
This creature is of high power.
Healthy
Double creature health.
Huge
Huge Creature Size (x1.5)
Lairing/Nesting
Creature has a lair/nest that it sleeps in.
Large
Large Creature Size (x1.25)
Nocturnal
Creature is active at night.
Normal
Normal Creature Size (x0.8 - x1.2)
Polyphasic
Creature naps frequently throughout the day, at odd times.
Prey - Basic
Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
Prey - Curious/No Warn or Flee
Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
Prey - Defensive
Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
Prey - Territorial
Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
Rockbreaker
Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
Small
Small Creature Size (x0.5)
Spitter Electric Arc
Electric arc ranged attack.
Synaptic Circuits
Half electromagnetic resistance. Will react as robots do.
Wandering
Focuses on broad ranging; will seek to travel long distances.