All FaunaBlistercrab
Blistercrab
Starfield Fauna · Octopede
Blistercrab is an octopede species in Starfield with 6 variants living on 6 planets. Some variants can be domesticated at an outpost.
Its variants are harvested for 6 resources. Its variants carry 22 scanner traits.
Harvest
Resources harvested from Blistercrab variants. The count is how many variants yield that resource.
Variants
Each planet gets its own take on the species. Hover a trait for what it does (the game's own creature-template notes).
Flocking Blistercrab Herbivore
Serpentis IV (Coniferous Forest, Mountains)- Resource
- S Structural
- Harvest
- Carapace · kill to harvest
- Diet
- Xylophage
- Temperament
- Prey - Basic
- Social
- Prey, Large groups
- Size
- Normal
- Threat
- Easy
- Active
- Nocturnal
- Domesticable
- Yes
Herding Blistercrab Filterer
Newton III (Coniferous Forest, Deciduous Forest, Tropical Forest, Mountains, Volcanic)- Resource
- N Nutrient
- Harvest
- Tissue · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Small groups
- Size
- Large
- Threat
- Normal
- Active
- Diurnal
Herding Blistercrab Filterer
Serpentis II (Frozen Volcanic, Mountains, Deciduous Forest, Tropical Forest, Sandy Desert, Savanna, Volcanic)- Resource
- A Amino Acids
- Harvest
- Fluids · kill to harvest
- Diet
- Filter-Feeder
- Temperament
- Prey - Basic
- Social
- Prey, Small groups
- Size
- Small
- Threat
- Normal
- Active
- Diurnal
Herding Blistercrab Grazer
Ternion III (Coniferous Forest, Deciduous Forest)- Resource
- S Sealant
- Harvest
- Carapace · kill to harvest
- Diet
- Ruminant
- Temperament
- Prey - Curious/No Warn or Flee
- Social
- Prey, Medium groups
- Size
- Normal
- Threat
- Easy
- Attack
- Spitter Electric Arc
- Active
- Cathemeral
- Domesticable
- Yes
Herding Blistercrab Grazer
Tirna VIII-c (Savanna, Mountains, Hills)- Resource
- L Lubricant
- Harvest
- Tissue · kill to harvest
- Diet
- Herbivorous
- Temperament
- Prey - Defensive
- Social
- Prey, Small groups
- Size
- Huge
- Threat
- Hard
- Active
- Nocturnal
- Domesticable
- Yes
Herding Blistercrab Scavenger
Algorab II (Frozen Plains, Coniferous Forest)- Resource
- P Pigment
- Harvest
- Bone
- Diet
- Omnivore
- Temperament
- Prey - Territorial
- Social
- Prey, Medium groups
- Size
- Large
- Threat
- Hard
- Active
- Polyphasic
Combat · Regen Health FastBehavior · Basking Behavior · Wandering
Trait Glossary
- Basking
- Preferentially lays out in the sun, ideally in high places.
- Cathemeral
- Creature never sleeps, is always active.
- Diurnal
- Creature is active during day.
- Easy
- This creature is of low power.
- Ghost
- Applies a camouflage to self at all times until dead.
- Hard
- This creature is of high power.
- Healthy
- Double creature health.
- Huge
- Huge Creature Size (x1.5)
- Lairing/Nesting
- Creature has a lair/nest that it sleeps in.
- Large
- Large Creature Size (x1.25)
- Nocturnal
- Creature is active at night.
- Normal
- Normal Creature Size (x0.8 - x1.2)
- Polyphasic
- Creature naps frequently throughout the day, at odd times.
- Prey - Basic
- Nervous/flighty temperament: Is curious about the player. Will warn neutrals, attack within 10m. Flees enemies.
- Prey - Curious/No Warn or Flee
- Curious temperament: Creature will investigate anything entering within 40m. Not aggressive. No assist. Average confidence. Best for critters or fools.
- Prey - Defensive
- Attacks enemies within 40m; flees from neutrals or players until at least 30m separation.
- Prey - Territorial
- Warns/attacks players/neutrals within 30m. Attacks enemies within 50.
- Rockbreaker
- Will "attack" rocks or flora in its environment, like a stag shedding velvet. May break ores.
- Small
- Small Creature Size (x0.5)
- Spitter Electric Arc
- Electric arc ranged attack.
- Synaptic Circuits
- Half electromagnetic resistance. Will react as robots do.
- Wandering
- Focuses on broad ranging; will seek to travel long distances.