Level 300+
s8
p12
e11
c3
i2
a10
l10
Whistle in the dark unyielding
This is a bloodied unyielding build that utilizes the whistle in the dark weapon to give extra perks to the agility category. This allows us to get the most out of our sneak damage perks.
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lvl
300+
S
8
+5
P
12
E
11
C
3
I
2
+5
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
level 50+
Effects (9)
Carnivore
Chameleon
add effects
9 mutations, 0 addictions
Consumables (3)
Weapons
Whistle in the Dark
assault-rifle
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
Whistle in the Dark
assault-rifle
lvl 50
308
Fire Rate
78
shots per
10 sec
10 sec
Automatic
Ammo
1005.56
Range
0100201
100%50%
AP Cost
14 (3%) 38.9 shots before AP is depleted
18.64
1394.4
Legendary effects
Modifications
Automatic Receiver
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Short Recon Scope
Tracks Targets
Swap
Western Spirit
lever-action-rifle
Furious
Explosive
Swift
Pin-Pointer's
Western Spirit
lever-action-rifle
lvl 45
1607
Fire Rate
5
shots per
10 sec
10 sec
Bolt Action
Ammo
6.45
Range
0142285
100%50%
AP Cost
29 (5%) 18.8 shots before AP is depleted
12.33
1752.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Bulwark
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
This armor weighs twice as much and provides 35% more protection.
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
152
74
41
12
12
12
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
AP Regen
+5
AP
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+120
Protective Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
E
+2
I
+5
L
+3
Unyielding Muffled Covert Scout Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Muffled
Stealth While Moving +0.15
lvl 40
23
25
7
13
7
7
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
AP Regen
+5
Unyielding Covert Scout Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
21
21
6
11
7
7
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
AP Regen
+5
Unyielding Covert Scout Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
21
21
6
11
7
7
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
AP Regen
+5
Unyielding Covert Scout Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
21
21
6
11
7
7
L
+3
A
+3
I
+3
S
+3
P
+3
C
+3
AP Regen
+5
Armor stats
Set:
Covert Scout Armor
partial (4 / 5)
add missing pieces
286
185
76
68
50
50
E
+2
I
+20
L
+18
A
+15
S
+15
P
+15
C
+15
Carry Weight
+120
AP Regen
+25
AP
-1
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (108.69999999999997 / 544)
Rads: 798
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
10 / 10
Character stats
34
35
24
21
41
38
36
S.
P.
E.
C.
I.
A.
L.
Carry Weight
540
AP
545
HP
544
AP Regen
+35
XP
+123%
Resistances
469
369
76
115
97
97
20
Evasion Chance
0.27
Str
34
Per
35
End
24
Cha
21
Int
41
Agi
38
Lck
36
Carry Weight
540
AP
545
HP
544
AP Regen
+35
XP
+123%
469
369
76
115
97
97
20