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Level 300+
s8
p12
e11
c3
i2
a10
l10

Whistle in the dark unyielding
Fallout 76
Unyielding stealth commando
build
Published · Updated

This is a bloodied unyielding build that utilizes the whistle in the dark weapon to give extra perks to the agility category. This allows us to get the most out of our sneak damage perks.

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More: Glass Cannon builds, Meta builds, Stealth builds

lvl
300+
S
8
+5
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
12
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
E
11
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
2
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
10
+5
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Covert Operative

Your ranged attacks do an additional 30% sneak attack damage.

lvl
27
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

add effects
9 mutations, 0 addictions

Consumables (3)

Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.1
×1
Total effect
E
 
+7.5
AP Regen
 
+10
Carry Weight
 
+75
 
+20
Total weight 1.6

Weapons

Whistle in the Dark
assault-rifle
Quad
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
308
Fire Rate
78
shots per
10 sec
Automatic
Ammo
1005.56
Range
0
100
201
100%50%
AP Cost
14 (3%) 38.9 shots before AP is depleted
18.64
1394.4
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
Modifications
Automatic Receiver
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Short Recon Scope
Tracks Targets
Swap
Western Spirit
lever-action-rifle
Furious
Explosive
Swift
Pin-Pointer's
lvl 45
1607
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
142
285
100%50%
AP Cost
29 (5%) 18.8 shots before AP is depleted
12.33
1752.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Bulwark
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
This armor weighs twice as much and provides 35% more protection.
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
152
74
41
12
12
12
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Enclave Secret Operative Underarmor
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Unyielding Muffled Covert Scout Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Shadowed
Stealth in Shadows +0.05
Muffled
Stealth While Moving +0.15
lvl 40
23
25
7
13
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Covert Scout Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
21
21
6
11
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Covert Scout Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
21
21
6
11
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Unyielding Covert Scout Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Standard
No Misc
lvl 40
21
21
6
11
7
7
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Armor stats
Set:
Covert Scout Armor
partial (4 / 5)
add missing pieces
 
286
 
185
 
76
 
68
 
50
 
50
E
 
+2
I
 
+20
L
 
+18
A
 
+15
S
 
+15
P
 
+15
C
 
+15
Carry Weight
 
+120
AP Regen
 
+25
AP
 
-1
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (108.69999999999997 / 544)
Rads: 798
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
20 / 20
Bullet Storm
10 / 10
Character stats
34
35
24
21
41
38
36
S.
P.
E.
C.
I.
A.
L.
Carry Weight
540
AP
545
HP
544
AP Regen
+35
XP
+123%
Resistances
469
369
76
115
97
97
20
Evasion Chance
0.27
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