crafter
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Crafting builds
Gain more carry weight based on your STR.
You are 50% harder to stagger.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Your weapons weigh 75% less.
40% chance to find extra meat from animal corpses.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Reap twice as much when harvesting flora.
Focus fire to gain +2% accuracy and damage per shot.
Armor provides 15% more protection. Double if wearing a matching set.
There's no chance you'll get addicted to alcohol.
Increased Damage and Energy Resistance based on END while not diseased.
Any chems you take last 100% longer.
Radiation now regenerates even more of your lost Health!
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
The positive effects of pre-war alcohol are tripled.
Gain more XP while on a team based on your CHA.
Revive other players with liquor!
Gain 2 Charisma for each teammate, excluding yourself.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Your armor breaks 60% slower and is cheaper to repair.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Crafting workshop items now costs 50% fewer materials.
Food in your inventory will spoil 90% slower.
Action Points regenerate 45% faster.
Workshop turrets do +100% damage and you can disarm expert traps.
Produce 80% more rounds when crafting ammunition.
Bleeding enemies you kill have a chance to explode based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
When you craft anything, there is a 30% chance you'll get double results!
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (10)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Charisma -1
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.