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Level 300+
s10
p9
e10
c5
i10
a3
l9

kannonballs
Fallout 76
build
Published

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lvl
300+
S
10
+5
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
9
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

E
10
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Rad Resistant
lvl
34

Gain Radiation Resistance based on your END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Lead Belly
lvl
2

You take less radiation from eating or drinking based on your END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

C
5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
10
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Gunsmith
lvl
11

Guns break 50% slower.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
3
1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
9
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Far-Flung Fireworks
lvl
50

Enemies killed with a ranged weapon have a 20% chance to explode.

Electric Absorption
lvl
50

20% chance energy damage will recharge your power armor's fusion core and restore health.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (6)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

+ effects
6 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (658.5 / 659)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
6
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
27
17
19
8
18
11
17
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
560
AP
170
HP
659
XP
+54%
Resistances
2487
1517
1595
132
262
101
0
Evasion Chance
0

Weapons

Grand Finale
Two Shot
Hitman's
Resilient
lvl 45
1656
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
3Cannonball
Range
0
2200
4400
100%50%
Blast Radius
3.6m
AP Cost
18 (11%) 9.4 shots before AP is depleted
35.88
8346.24
-10%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Hitman's
+25% Damage While Aiming
Resilient
When Reloading, Gain +500 to All Resistances
Modifications
Increases Damage by 10% & Explodes with fireworks
Heavy Barrel
attack-delay-sec: +15%
Weight: +25%
Recoil: +15%
Damage: +25%
Comfort Grip
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Multi Shot Canister
attack-delay-sec: +15%
Ammo Capacity: +200%
Weight: +30%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
1447
 
1525
 
92
 
222
 
61
S
 
+10
HP
 
+120
 when is ghoul = 0
HP
 
+40
Carry Weight
 
+190
Set:
Hellcat
full (6 / 6)
Hellcat Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carrying Capacity by 30.
Damage from Ballistic Weapons -0.02
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
362
380
22
57
16
HP
 
+40
 when is ghoul = 0
Carry Weight
 
+30
Hellcat Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
 when is ghoul = 0
HP
 
+20
Carry Weight
 
+30
Hellcat Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Glutton
Hunger and Thirst Grow 10% Slower
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
 when is ghoul = 0
HP
 
+20
Carry Weight
 
+30
Hellcat Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Glutton
Hunger and Thirst Grow 10% Slower
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
Hellcat Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Glutton
Hunger and Thirst Grow 10% Slower
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
Hellcat Helm
Damage from Ballistic Weapons -0.02
Targeting HUD
Highlights Living Targets
lvl 50
362
217
229
14
33
9
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