kannonballs
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Weights of all Chems (including Stimpaks) are reduced by 90%.
+75% ranged damage to crippled targets.
You are 50% harder to stagger.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Your weapons weigh 75% less.
You deal 20% more damage per crippled limb your target has.
Gain 50% of your bonus movement speed as reload speed.
Focus fire to gain +3% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Gain Radiation Resistance based on your END.
Increased Elemental Resistances based on END while not diseased.
You take less radiation from eating or drinking based on your END.
Take 45% less damage from explosions.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Stimpaks and RadAway heal 60% faster.
Big guns gain 30% accuracy. Double in Power Armor.
Energy weapon ammo weighs 90% less.
Guns break 50% slower.
Your explosives do +60% damage.
Fusion Core duration is now doubled.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Chance your weapon will greatly repair itself when hitting an enemy.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (6)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Stats
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construction
Weapons
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Armor Sets
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