Skip to content
Level 300+
s9
p6
e3
c1
i10
a15
l12

Bloodied LVLING
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
9
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Ordnance Express

Explosives weigh 90% less.

lvl
31
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
6
+5
3
Butcher's Bounty

80% chance to find extra meat from animal corpses.

lvl
3
3
Glow Sight

Deal +60% damage to Glowing Enemies.

lvl
33
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
3
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
1
+5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
10
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
A
15
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Goat Legs

Take no damage from falling.

lvl
32
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
12
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (397.857 / 398)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
11
9
6
15
15
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
210
HP
398
XP
+45%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0.11
Share