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Level 200+
s6
p12
e4
c8
i3
a12
l11

Reverse Onslaught Bow/Semi Auto
Fallout 76
build
Published · Updated

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lvl
200+
S
6
+1
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
12
+2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
E
4
Glowing Gut

Irradiated food and drink grant 100% more rads.

lvl
80
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
8
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
3
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
12
+2
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
L
11
+2
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
Show leveling chart

Legendary perks

Total Perk Coins cost:
150
(~42 level-ups)
Legendary Strength

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Action Diet

On kills, heal 2 HP and reduce how feral you are by 2%.

lvl
50

Effects (12)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Plague Walker

Poison aura scaling with your diseases.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (235 / 235)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
1
16
1
6
3
16
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
175
AP
170
HP
235
XP
+9%
Resistances
50
50
0
0
0
0
0
Evasion Chance
0
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