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Level 300+
s3
p15
e8
c5
i6
a10
l9

Unyielding SATS Bow
Fallout 76
Unyielding Bloodied Stealth VATS Bow
build
Published · Updated ·

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lvl
300+
S
3
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
P
15
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
8
+5
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
5
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
I
6
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
10
+5
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
2
Sneak

You are 50% harder to detect while sneaking.

lvl
20
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
L
9
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1550
(~431 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Survival Shortcut

Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 40% for 10 seconds.

lvl
50

Effects (11)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Piercing Love Bow
compound-bow
Bloodied
Rapid
Swift
Pin-Pointer's
lvl 50
579
205
5238.338/38s
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (3%) 34.6 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Poison Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Ultra-Light Secret Service Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 50
157
68
37
11
11
11
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
E
 
+4
P
 
+3
S
 
+3
Unyielding Ultra-Light Secret Service Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Unyielding Ultra-Light Secret Service Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Unyielding Ultra-Light Secret Service Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Unyielding Ultra-Light Secret Service Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Armor stats
Set:
Secret Service
full (5 / 5)
 
613
 
268
 
142
 
64
 
64
 
64
L
 
+15
A
 
+15
I
 
+15
S
 
+18
P
 
+18
C
 
+15
E
 
+14
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (119.49999999999997 / 598)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
32
41
30
29
35
38
32
S.
P.
E.
C.
I.
A.
L.
Carry Weight
455
AP
553
HP
598
XP
+105%
Resistances
893
574
142
64
64
64
0
Evasion Chance
0.405
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