testy
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Gain 9% damage per 30 ammo spent. 10 max stacks.
Your weapons weigh 50% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is doubled.
Gain more carry weight based on your STR.
Weapons spin up 60% faster.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Absorb 20% of RADs taken and restore Hunger and Thirst.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You can Fast Travel while over encumbered at an increased cost.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Guns break 50% slower.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
Your Power Armor breaks 60% slower and is cheaper to repair.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
While in Power Armor, Sprinting consumes 50% fewer Action Points.
Effects (16)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
AG +4, Fall from heights more gradual, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Stats
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Weapons
Armor Sets
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Power Armor Sets
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