testy
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Gain 9% damage per 30 ammo spent. 10 max stacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your Bullet Storm stack limit is increased by 10.
Gain more carry weight based on your STR.
Weapons spin up 60% faster.
The weight of all junk items is reduced by 50%.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
+75% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Armor provides 20% more protection. Double if wearing a matching set.
Gain 10% Deflect chance for 6 sec when firing a heavy gun.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
Your explosives do +60% damage.
Guns break 50% slower.
Fusion Cores now last 60% longer.
Big guns gain 30% accuracy. Double in Power Armor.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your running speed is increased by 20% when you have a ranged weapon equipped.
You do +15% ranged damage to close enemies.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Chance your weapon will greatly repair itself when hitting an enemy.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (16)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
AG +4, Fall from heights more gradual, STR -4
-2 SPECIAL solo, +2 SPECIAL grouped
Poison aura scaling with your diseases.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.