Skip to content
Level 300+
s15
p8
e1
c1
i1
a15
l15

Ninja with a Gun
Fallout 76
build
Published · Updated ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Close Range builds, Endgame builds, Glass Cannon builds, Melee builds, Stealth builds

lvl
300+
S
15
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Knee-Capper

Melee weapons deal +50% limb damage. (No Power Tools)

lvl
15
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
P
8
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Smart Shot

Deal +25% weak spot damage while aiming a scoped weapon.

lvl
35
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
E
1
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
1
1
Healing Hands

Players you revive are fully healed.

lvl
28
I
1
+5
3
Gunsmith

Guns break 50% slower.

lvl
11
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
A
15
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
L
15
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
Show leveling chart

Legendary perks

Total Perk Coins cost:
900
(~250 level-ups)
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 10% more damage when they attack you, if you're on a team.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 10% for 10 seconds.

lvl
50
Master Infiltrator

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Hack and Slash

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

add effects
8 mutations, 0 addictions

Consumables (4)

Infused Soot Flower Tea

Max AP: +20 (1h)

+2.5 HP/s
+25% +1 0.5
×1
Mutfruit Juice

Agility: +1 (30m)

+1 HP/s
+15% +2 0.5
×1
Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.5
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Total effect
A
 
+1
AP
 
+32
AP Regen
 
+10
 
+20
Total weight 2

Weapons

Whistle in the Dark
assault-rifle
Nocturnal
V.A.T.S. Enhanced
V.A.T.S. Optimized
Viper's
lvl 50
78
Fire Rate
62
shots per
10 sec
Automatic
Ammo
305.56
Range
0
56
112
100%50%
AP Cost
14 (5%) 19.4 shots before AP is depleted
16.8
1407
Legendary effects
Nocturnal
+50 Damage while Cloaked
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Viper's
+50% Damage to Poisoned Targets
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
Modifications
Tweaked Automatic Receiver
Weight: +23%
AP Cost: +20%
Critical Damage Multiplier: +0.5, -20%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Spread (hip-fire): +35%
Recoil: +35%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Short Night Vision Scope
Weight: +20%
Spread (sighted): -8%
Swap
Ultracite Terror Sword
Stalker's
Riposting
Defender's
Viper's
lvl 50
401
241
1092/10s
3055/25s
AP Cost
51 (19%) 5.3 shots before AP is depleted
5.5
1672.5
Legendary effects
Stalker's
Sneak Attack Damage +100%
Riposting
Blocked Damage Reflection +50%
Defender's
Chance to Automatically Block Attacks +40%
Viper's
+50% Damage to Poisoned Targets
Poison Damage
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (282.5 / 283)
Rads: -7
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
19
3
3
17
18
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
250
AP
272
HP
283
AP Regen
+10
XP
+51%
Resistances
0
0
0
0
0
0
20
Evasion Chance
0.116
Incoming Damage
x1.25
Share