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Level 300+
s14
p14
e10
c3
i5
a7
l3

feral
Fallout 76
build
Published · Updated

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lvl
300+
S
14
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Iron Fist

Your Fists deal more damage based on your DR.

lvl
2
3
Blocker

Block 25% more damage from your opponents' melee attacks.

lvl
21
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
P
14
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
2
Rad-Reaver

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

lvl
100
3
Breathe It In

Rad Resistance is reduced by 150. (Up to 0)

lvl
60
E
10
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
+5
1
Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

lvl
50
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
I
5
+5
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
3
Rad Specialist

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

lvl
70
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
7
+5
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Moving Target

Gain +15% chance to Evade while sprinting. (No Power Armor)

lvl
5
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
3
+5
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (497 / 497)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
17
14
18
8
10
12
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
180
HP
497
XP
+30%
Resistances
66
58
0
0
0
0
0
Evasion Chance
0.101
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