feral
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Fists deal more damage based on your DR.
Block 25% more damage from your opponents' melee attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
When your Glow is high, makes you immune to staggering attacks.
Your bleed effects have 35% more damage and 25% less duration.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain Energy Resistance based on your PER.
Deal +10% damage for each impairment your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Rad Resistance is reduced by 150. (Up to 0)
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Irradiated food and drink grant 300% more rads.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
You will never mutate from rads and RadAway will never cure mutations.
Holding Large amounts of Glow provides Glow to nearby ghouls on your team.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Increase fire damage based on your INT.
Stimpaks and RadAway heal 60% faster.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +15% chance to Evade while sprinting. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Gain 4 HP per second while in combat.
Weak point damage is increased by 15%.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects
Stats
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Weapons
Armor Sets
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Power Armor Sets
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