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Level 300+
s14
p14
e10
c3
i5
a7
l3

feral
Fallout 76
build
Published · Updated

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lvl
300+
S
14
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Iron Fist
lvl
2

Your Fists deal more damage based on your DR.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

P
14
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Rad-Reaver
lvl
100

Dealing Melee damage provides a small amount of Glow. (No Power Tools)

3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

E
10
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
+5
1
Glowing One
lvl
50

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
5
+5
3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
7
+5
3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Moving Target
lvl
5

Gain +15% chance to Evade while sprinting. (No Power Armor)

2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
3
+5
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (497 / 497)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
17
14
18
8
10
12
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
235
AP
180
HP
497
XP
+30%
Resistances
66
58
0
0
0
0
0
Evasion Chance
0.101

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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