Balanced Shotgun
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+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
+75% ranged damage when attacking the torso.
You hear directional audio when in range of a Magazine.
You hear directional audio when in range of a Bobblehead.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Deal +25% weak spot damage while aiming a scoped weapon.
The greater your Rads, the greater your Strength (max +5 STR)!
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
You can repair any weapon to 200% of normal maximum condition.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your crafted armor has improved durability and costs fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Your ranged attacks do an additional 50% sneak attack damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +6% weak spot damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Chance your weapon will greatly repair itself when hitting an enemy.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Legendary perks
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Effects
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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