VATS-Fixer/Perfect Storm/CE/EXCAVATOR
Easy build based on quest reward gear and minimum grind. The Fixer can be upgraded to a legendary later when plans are acquired (player vendors are the quickest and easiest way). After Civil Engineer Armor and Excavator Power Armor plans are learned, they can be upgraded as legendary versions are found or awarded.
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Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
+75% ranged damage to crippled targets.
The weight of all junk items is reduced by 50%.
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
+50% ranged damage when attacking the torso.
Deal +10% damage for each impairment your target has.
Reap twice as much when harvesting flora.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 45%.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Food in your inventory will spoil 45% slower.
Increase fire damage based on your INT.
Obtain more components when you scrap weapons and armor.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your silenced weapons do an additional 50% sneak attack damage.
You are 50% harder to detect while sneaking.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (9)
Crit Damage: +1.25 (30m)
Intelligence: +5 (30m)
Perception: +5 (30m)
AP Regen: +7.5 (30m)
Experience: +13% (30m)
Radiation resistance: +62.5 (30m)
Disease resistance: +10 (30m)
Endurance: +5 (30m)
Poison resistance: +125 (30m)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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