Camp, crafting, selling
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More: Budget builds, Crafting builds, Solo builds, Support builds, Wealth builds
Gain more carry weight based on your STR.
You deal +100% damage to objects and now damage your own objects.
Reap twice as much when harvesting flora.
All drinks quench thirst by an additional 100%.
Radiation now regenerates even more of your lost Health!
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
All food satisfies hunger by an additional 100%.
You will never mutate from rads and RadAway will never cure mutations.
Increased Disease Resistance based on END.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Hunger and thirst grow 80% slower when in camp or in a team workshop.
Gain 7 CHA when bartering at non-player vendors.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
The positive effects of pre-war alcohol are doubled.
Restore much more of your team's hunger and thirst when you eat or drink.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Your crafted armor has improved durability and costs fewer materials.
You get double the quantity when you craft chems!
Crafting workshop items now costs 50% fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Your armor breaks 60% slower and is cheaper to repair.
Produce 80% more rounds when crafting ammunition.
Take no damage from falling.
Workshop turrets do +100% damage and you can disarm expert traps.
The negative effects of your mutations are reduced by 75%.
When you craft anything, there is a 30% chance you'll get double results!
Collect twice as much when harvesting wood.
Legendary perks
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (8)
Intelligence: +5 (30m)
Perception: +5 (30m)
AP Regen: +7.5 (30m)
Experience: +13% (30m)
Radiation resistance: +62.5 (30m)
Endurance: +5 (30m)
Crit Damage: +1.25 (30m)
Strength: +2 (3m), Luck: +2 (3m), Charisma: +2 (3m), Intelligence: -1 (3m)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.