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Level 75+
s1
p1
e12
c15
i15
a6
l6

Camp, crafting, selling
Fallout 76
build
Published · Updated

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More: Budget builds, Crafting builds, Solo builds, Support builds, Wealth builds

lvl
75+
S
1
+2
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Wrecking Ball
lvl
29

You deal +100% damage to objects and now damage your own objects.

P
1
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
12
2
Dromedary
lvl
3

All drinks quench thirst by an additional 100%.

3
Ghoulish
lvl
36

Radiation now regenerates even more of your lost Health!

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
Slow Metabolizer
lvl
5

All food satisfies hunger by an additional 100%.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
15
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
Happy Camper
lvl
3

Hunger and thirst grow 80% slower when in camp or in a team workshop.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

2
Party Boy
lvl
24

The positive effects of pre-war alcohol are doubled.

3
Philanthropist
lvl
39

Restore much more of your team's hunger and thirst when you eat or drink.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
15
1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

A
6
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Goat Legs
lvl
32

Take no damage from falling.

3
Home Defense
lvl
22

Workshop turrets do +100% damage and you can disarm expert traps.

L
6
+1
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

Show leveling chart

Legendary perks

Total Perk Coins cost:
50
(~14 level-ups)
Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
11 mutations, 0 addictions

Consumables (8)

Brain Fungus Soup

Intelligence: +5 (30m)

+3 HP/s
+50% +30% 0.5
×1
Carrot Soup

Perception: +5 (30m)

+3 HP/s
+50% +30% 0.5
×1
Corn Soup

AP Regen: +7.5 (30m)

+3 HP/s
+50% +30% 0.5
×1
Cranberry Cobbler

Experience: +13% (30m)

+2.5 HP/s
+50% 0.5
×1
Glowing Fungus Soup

Radiation resistance: +62.5 (30m)

+3 HP/s
+50% +30% 0.5
×1
Silt Bean Soup

Endurance: +5 (30m)

+3 HP/s
+50% +30% 0.5
×1
Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+50% +30% 0.5
×1
Beer

Strength: +2 (3m), Luck: +2 (3m), Charisma: +2 (3m), Intelligence: -1 (3m)

+60% 1
×1
Total effect
S
 
+2
P
 
+5
E
 
+5
C
 
+2
I
 
+4
L
 
+6
AP Regen
 
+7.5
XP
 
+13%
 
+62.5
Crit Damage
 
+1.25
Total weight 4.5

Weapons

The Fixer
Nocturnal
Hitman's
Charisma
lvl 50
103
Fire Rate
36
shots per
10 sec
Semi-Auto
Ammo
20.45
Range
0
79
159
100%50%
AP Cost
20 (10%) 10.4 shots before AP is depleted
8.875
1144
Legendary effects
Nocturnal
+50 Damage while Cloaked
Hitman's
+25% Damage While Aiming
Charisma
Charisma +3
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Calibrated Receiver
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Stabilized Short Barrel
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Civil Engineer Armor Chest Piece
Standard
No Misc
lvl 50
52
102
26
22
52
16
Small Backpack
No Mod
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Military Fatigues
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Civil Engineer Armor Left Arm
Standard
No Misc
lvl 50
26
52
14
11
26
9
Civil Engineer Armor Right Arm
Standard
No Misc
lvl 50
26
52
14
11
26
9
Civil Engineer Armor Left Leg
Standard
No Misc
lvl 50
26
52
14
11
26
9
Civil Engineer Armor Right Leg
Standard
No Misc
lvl 50
26
52
14
11
26
9
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
168
 
322
 
94
 
78
 
168
 
64
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+30
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (377.5 / 378)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
6
14
22
28
33
16
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
256
AP
208
HP
378
AP Regen
+7.5
XP
+136%
Resistances
253
532
157
78
168
64
54
Evasion Chance
0
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