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Level 300+
s6
p14
e4
c1
i6
a15
l10

EN06 Guardian Tank plus non raid
Fallout 76
EN06
build
by Sixer
Published ·

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lvl
300+
S
6
+5
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
1
Bear Arms

Each stack of Bullet Storm increases your bash damage by 5%.

lvl
35
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
14
+5
not enough 2 pts
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Night Person

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

lvl
24
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
E
4
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Bullet Shield

Gain 5% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
C
1
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
6
+5
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Demolition Expert

Your explosives do +40% damage.

lvl
10
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
15
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
L
10
1 pt unused
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
One Gun Army

Heavy guns gain a 4% stagger chance and +25% limb damage.

lvl
31
1
Battle-Genes

Gain 2 HP per second while in combat.

lvl
80
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Far-Flung Fireworks

Enemies killed with a ranged weapon have a 20% chance to explode.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (8)

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

add effects
8 mutations, 0 addictions

Consumables (5)

Bobblehead: Leader

Experience: +5% (2h)

0.01
×1
Canned Meat Stew

+15% 1
replaced
×1
Canned Tasty Squirrel Stew

+15% 3
×1
Canned Glowing Fungus Puree

+15% 1.5
×1
Astoundingly Awesome Tales 8

25% Less Dmg. from Robots (1h)

0.01
×1
Total effect
XP
 
+5%
Total weight 5.52
1 item fully replaced by later consumables

Weapons

Troubleshooter's Tesla Dynamo Gauss Minigun
Troubleshooter's
Explosive
Intelligence
Pin-Pointer's
lvl 50
149
77
Fire Rate
118
shots per
10 sec
Automatic
Ammo
6002mm EC
Range
0
95
189
100%50%
AP Cost
15 (8%) 13.1 shots before AP is depleted
21.6
1785
-10
-5%
Legendary effects
Troubleshooter's
Damage to Robots +50%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Dynamo
Ammo Capacity: +20%
Damage: -25%
Weight: +10%
Reload Speed: -15%
Energy Damage: +44%
AP Cost: +10%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Troubleshooter's Jet Pack Hellcat Torso
Troubleshooter's
-15% Damage from Robots
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
AP
 
-1
Troubleshooter's Optimized Hellcat Left Arm
Troubleshooter's
-15% Damage from Robots
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
Troubleshooter's Optimized Hellcat Right Arm
Troubleshooter's
-15% Damage from Robots
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Damage from Ballistic Weapons -0.02
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
217
229
14
33
9
Troubleshooter's Calibrated Hellcat Left Leg
Troubleshooter's
-15% Damage from Robots
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
Troubleshooter's Calibrated Hellcat Right Leg
Troubleshooter's
-15% Damage from Robots
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
Carry Weight
 
+50
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+2
S
 
+10
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.77
Swap
Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Regenerating Jet Pack T-65 Torso
Regenerating
Heal Rate +0.5
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
732
504
667
42
37
26
AP
 
-1
Regenerating Optimized T-65 Left Arm
Regenerating
Heal Rate +0.5
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
438
313
399
26
22
16
Regenerating Optimized T-65 Right Arm
Regenerating
Heal Rate +0.5
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
438
313
399
26
22
16
Regenerating Calibrated T-65 Left Leg
Regenerating
Heal Rate +0.5
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
Carry Weight
 
+50
Regenerating Calibrated T-65 Right Leg
Regenerating
Heal Rate +0.5
Elementalist
Increase All Resistances by +25
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
Carry Weight
 
+50
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2194
 
2787
 
297
 
272
 
231
I
 
+2
S
 
+10
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.77
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (292.5 / 293)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
21 / 21
Bullet Storm
20 / 20
Character stats
22
23
6
1
18
15
10
S.
P.
E.
C.
I.
A.
L.
Carry Weight
380
AP
197
HP
293
XP
+59%
Resistances
2467
1577
1525
92
222
61
0
Evasion Chance
0
Incoming Damage
x0.77
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