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Level 200+
s4
p15
e8
c6
i4
a9
l10

Ghoul Bow Builld
Fallout 76
build
by Sergio
Published

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lvl
200+
S
4
+5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
P
15
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
E
8
+5
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
6
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
4
+5
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
A
9
+5
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects (9)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Bow/Crossbow
Stalker's
Explosive
Lucky Hit
Fracturer's
lvl 1
AP Cost
0 (0%)
+1000%
Legendary effects
Stalker's
Sneak Attack Damage +100%
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Jet Pack Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
S
 
+2
AP
 
-1
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
C
 
+2
A
 
+2
Lucid Ultra-Light Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
S
 
+2
Lucid Ultra-Light Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
S
 
+2
Lucid Ultra-Light Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
S
 
+2
Lucid Ultra-Light Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
S
 
+2
Armor stats
Set:
Secret Service
full (5 / 5)
 
417
 
186
 
100
 
39
 
39
 
39
S
 
+10
E
 
+2
C
 
+2
A
 
+2
AP
 
-1
Carry Weight
 
+20
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
23
20
11
23
24
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
357
AP
287
HP
503
XP
+69%
Resistances
479
248
100
39
39
39
0
Evasion Chance
0
Incoming Damage
x0.734
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