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Level 200+
s4
p15
e8
c6
i4
a9
l10

Ghoul Bow Builld
Fallout 76
build
by Sergio
Published

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lvl
200+
S
4
+5
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
15
2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Hat Trick
lvl
2

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

3
Master Archer
lvl
35

Arrows and thrown melee weapons pierce targets.

E
8
+5
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
6
2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
4
+5
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
9
+5
3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1500
(~417 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects (9)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

+ effects
9 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Kill Streak
0 / 10
Onslaught
0 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
22
23
20
11
23
24
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
357
AP
287
HP
503
XP
+69%
Resistances
479
248
100
39
39
39
0
Evasion Chance
0

Weapons

Bow/Crossbow
Stalker's
Explosive
Lucky Hit
Fracturer's
lvl 1
Fire Rate
shots per
10 sec
Semi-Auto
AP Cost
0 (0%)
+1000%
Legendary effects
Stalker's
Sneak Attack Damage +100%
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications

Armor Sets

 
417
 
186
 
100
 
39
 
39
 
39
S
 
+10
E
 
+2
C
 
+2
A
 
+2
AP
 
-1
Carry Weight
 
+20
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Set:
Secret Service
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
C
 
+2
A
 
+2
Secret Service Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
30
9
9
9
S
 
+2
AP
 
-1
Secret Service Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
S
 
+2
Secret Service Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
S
 
+2
Secret Service Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
S
 
+2
Secret Service Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +5
lvl 40
61
27
15
5
5
5
S
 
+2

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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