Skip to content
Level 300+
s8
p11
e6
c6
i7
a9
l9

Ghoul Cryolator
Fallout 76
why cry now when you can cryolator
build
by @sec
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
8
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
11
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
E
6
+5
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Glowing Gut

Irradiated food and drink grant 100% more rads.

lvl
80
C
6
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
I
7
+5
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
9
+5
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
L
9
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Glowing Criticals

When your Glow is high, Gain 20% bonus Critical damage in V.A.T.S.

lvl
100
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Cryolator
Quad
Vital
V.A.T.S. Optimized
Conductor's
lvl 45
52
Fire Rate
75
shots per
10 sec
Automatic
Ammo
240Cryo
Range
0
46
93
100%50%
AP Cost
7 (2%) 58.6 shots before AP is depleted
14.586
1657.35
Legendary effects
Quad
Ammo Capacity: +300%
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Crystallizing Barrel
Shoots cryogenic capsules.
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Brotherhood Recon Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
108
39
21
15
35
21
AP Regen
 
+5
AP
 
+20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Road Leathers
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Perception, Agility and Luck.
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Lucid Strengthened Brotherhood Recon Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Brotherhood Recon Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP Regen
 
+5
AP
 
+20
Lucid Strengthened Brotherhood Recon Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 40
53
21
10
8
17
10
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
388
 
218
 
205
 
66
 
122
 
80
E
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+10
AP Regen
 
+25
AP
 
+100
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (511.5 / 512)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 10
Character stats
19
22
21
12
30
25
23
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
410
HP
512
AP Regen
+25
XP
+90%
Resistances
458
218
205
66
122
80
0
Evasion Chance
0
Incoming Damage
x0.734
Share