XP - Fixer
Tried this build? Add a badge for what it does best, or agree with one that's already there.
50% increased throwing range.
+75% ranged damage to crippled targets.
Explosives weigh 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 15% more damage from your opponents' melee attacks.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Focus fire to gain +3% accuracy and damage per shot.
You deal 20% more damage per crippled limb your target has.
You will never mutate from rads and RadAway will never cure mutations.
You gain increased benefits from being Well Fed or Hydrated.
Take 30% less damage from explosions.
Any chems you take last 100% longer.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
You can Fast Travel while over encumbered at an increased cost.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
While your Health is low, gain increased damage and AP regen.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Food in your inventory will spoil 90% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +20% ranged damage to close enemies.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Effects (13)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Energy Resistance +100. Energy Damage -50%.
Teammates take 25% less damage. Player take 25% more damage.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (4)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Experience: +25% (1h), Max AP: +8 (25s)
Highlights Living Targets (10m), Intelligence: +5 (10m)
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.