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Level 300+
s3
p12
e1
c11
i15
a10
l4

XP - Fixer
Fallout 76
build
Published

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lvl
300+
S
3
+5
1
Strong Arm
lvl
5

50% increased throwing range.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

1
Blocker
lvl
21

Block 15% more damage from your opponents' melee attacks.

P
12
2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
1
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

2
Hardy
lvl
27

Take 30% less damage from explosions.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
11
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
15
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

L
4
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Grounded

Energy Resistance +100. Energy Damage -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
13 mutations, 0 addictions

Consumables (4)

Canned Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 1.5
×1
Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 1.5
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 1
×1
Berry Mentats

Highlights Living Targets (10m), Intelligence: +5 (10m)

-3% 0.25
×1
Total effect
I
 
+12.5
AP
 
+20
XP
 
+25%
Crit Damage
 
+1.25
Total weight 4.25

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor Chest Piece
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+2.75
A
 
+2.75
I
 
+4.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Add underarmor
Armor Left Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+2.75
A
 
+2.75
I
 
+4.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Armor Right Arm
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+2.75
A
 
+2.75
I
 
+4.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Armor Left Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+2.75
A
 
+2.75
I
 
+4.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Armor Right Leg
of any kind.
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
0
0
0
0
0
0
L
 
+2.75
A
 
+2.75
I
 
+4.75
S
 
+2.75
P
 
+2.75
C
 
+2.75
Armor stats
L
 
+13.75
A
 
+13.75
I
 
+23.75
S
 
+13.75
P
 
+13.75
C
 
+13.75
Carry Weight
 
+120
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 25% (78.125 / 313)
Rads: 750
Caps: 40000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
13
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
23
34
9
34
70
36
26
S.
P.
E.
C.
I.
A.
L.
Carry Weight
410
AP
428
HP
313
XP
+260%
Resistances
167
212
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x1.25
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