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Level 300+
s14
p10
e8
c5
i3
a14
l2

Heavy build w.i.p.
Fallout 76
build
by @Ryan
Published · Updated

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lvl
300+
S
14
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
10
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
8
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

C
5
+5
2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
3
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
14
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

L
2
+5
3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Effects (3)

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
3 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (457.143 / 457)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
3
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 20
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
30
13
14
13
11
17
10
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
490
AP
229
HP
457
AP Regen
+25
XP
+51%
Resistances
2417
2662
1228
316
172
192
0
Evasion Chance
0

Weapons

Gauss Minigun
Furious
Rapid
Durability
Tarnished
lvl 50
58
Fire Rate
148
shots per
10 sec
Automatic
Ammo
5002mm EC
Range
0
2018
4037
100%50%
AP Cost
14 (6%) 16.4 shots before AP is depleted
18
24300
-6
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Tarnished
Damage Increases (up to +120%) as Weapon Durability Decreases
Modifications
No Sights
No Tesla Coil
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
AP
 
-1
AP Regen
 
+25
Carry Weight
 
+100
Set:
Vulcan
full (6 / 6)
Vulcan Chest Piece
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
AP
 
-1
AP Regen
 
+5
Vulcan Left Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
Vulcan Right Arm
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
Vulcan Left Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
Vulcan Right Leg
Regenerating
Heal Rate +0.5
Powered
Action Point Regen +5
Durability
Breaks 50% Slower
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
Carry Weight
 
+50
AP Regen
 
+5
Vulcan Helmet
Targeting HUD
Highlights Living Targets
lvl 50
362
399
183
47
26
29
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