Heavy build w.i.p.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
When your Glow is high, makes you immune to staggering attacks.
Your Bullet Storm stack limit is doubled.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more carry weight based on your STR.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain Limb Damage Reduction based on your END.
You no longer take Rad damage from swimming and can breathe underwater.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Irradiated food and drink grant 300% more rads.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Gain more XP while on a team based on your CHA.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Guns break 50% slower.
Action Points regenerate 45% faster.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
You do +20% ranged damage to close enemies.
36% chance to instantly reload your entire magazine when empty.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (3)
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.