Rockett
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
You are 50% harder to stagger.
Explosives weigh 90% less.
+75% ranged damage to crippled targets.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your small guns have 45% better accuracy and spread.
Your explosives detonate with twice the radius.
Deal +10% damage for each impairment your target has.
Gain more max HP per point in END.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Irradiated food and drink grant 200% more rads.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
Your explosives do +60% damage.
Guns break 50% slower.
Food in your inventory will spoil 90% slower.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your small guns gain a 15% stagger chance and +75% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Chance your weapon will greatly repair itself when hitting an enemy.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.
Effects (15)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.