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Level 300+
s13
p10
e6
c4
i3
a10
l10

Rockett
Fallout 76
build
Published

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lvl
300+
S
13
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
10
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
6
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

2
Glowing Gut
lvl
80

Irradiated food and drink grant 200% more rads.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

I
3
+5
3
Demolition Expert
lvl
10

Your explosives do +60% damage.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
10
+1
not enough 4 pts
3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

3
Hyper Reflexes
lvl
100

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

L
10
+5
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1200
(~333 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 1 survival aiding chem every 30 minutes. Up to a max of 5.

Effects (15)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
15 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (466.5 / 467)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
15
Kill Streak
0 / 10
Onslaught
0 / 16
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
16
25
16
7
19
22
27
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
265
AP
267
HP
467
AP Regen
+15
XP
+57%
Resistances
343
403
130
72
162
58
0
Evasion Chance
0.274
Incoming Damage
x1.25

Weapons

Dom Pedro
Anti-armor
Explosive
Swift
Fracturer's
lvl 50
360
Fire Rate
45
shots per
10 sec
Bolt Action
Ammo
6Ultracite .308
Range
0
88
175
100%50%
AP Cost
38 (14%) 7 shots before AP is depleted
13.09
322
-10
-50%
Legendary effects
Anti-armor
Armor Penetration +50%
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
.308 Prime Receiver
Changes ammo type to Ultracite .308 Caliber
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
281
 
341
 
130
 
72
 
162
 
58
L
 
+9
P
 
+2
A
 
+3
AP Regen
 
+15
AP
 
-1
Carry Weight
 
+10
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Enclave Secret Operative Underarmor
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
P
 
+2
A
 
+3
L
 
+5
Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Jetpack
Max AP: -1
Weight: +20%
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
AP
 
-1
Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Weight: -80%
lvl 50
43
52
14
11
26
9
L
 
+2
Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Weight: -80%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Weight: -80%
lvl 50
43
52
14
11
26
9
L
 
+2
Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Weight: -80%
lvl 50
43
52
14
11
26
9
AP Regen
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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