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Level 300+
s6
p13
e3
c4
i8
a12
l10

ZSA MK1
Fallout 76
Zaney, Bloodied, Stealth, Archer
build
Published · Updated

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lvl
300+
S
6
+1
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
13
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
E
3
+1
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
C
4
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
8
+1
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
2
Science!

Increase energy damage based on your INT.

lvl
20
A
12
+1
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Covert Operative

Your ranged attacks do an additional 50% sneak attack damage.

lvl
27
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Ninja

Bows, throwing, and melee weapons do +50% sneak attack damage.

lvl
15
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
L
10
+1
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Strength

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+1 END and +1 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

lvl
50
Follow Through

Ranged sneak damage increases damage to target by 10% for 10 seconds.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

add effects
10 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Bloodied Glow-Sighted Compound Bow
Bloodied
V.A.T.S. Enhanced
Lucky Hit
lvl 50
1251
443
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (3%) 30 shots before AP is depleted
3.45
348.75
-4
-7%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Lucky Hit
Critical Charge: +15
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Burning Love
compound-bow
Bloodied
V.A.T.S. Enhanced
Lucky Hit
lvl 50
1251
266
11314.81/38s
1786.549/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (3%) 30 shots before AP is depleted
3.45
348.75
-4
-7%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Lucky Hit
Critical Charge: +15
Fire Damage
Modifications
Poison Arrows
Damage: -40%
Weight: +10%
Poison Damage: +36%
Glow Sights
Weight: +5%
AP Cost: -20%
Bloodied Glow-Sighted Crossbow
Bloodied
Crippling
Swift
lvl 45
1603
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
1Bolt
Range
0
108
216
100%50%
AP Cost
22 (5%) 21.8 shots before AP is depleted
6.9
400
-4
-10%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Modifications
Explosive Frame
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Deep Pocketed Covert Scout Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +20
lvl 50
57
62
15
30
16
16
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Long Johns
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Perception, Agility and Luck.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Unyielding Deep Pocketed Covert Scout Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
29
31
8
16
9
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+10
Unyielding Deep Pocketed Covert Scout Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Powered
Action Point Regen +5
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
29
31
8
16
9
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
AP Regen
 
+5
Carry Weight
 
+10
Unyielding Deep Pocketed Covert Scout Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Poisoner's
Poison resistance: +50
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
29
31
8
74
9
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Covert Scout Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Pyro-Technician's
Fire resistance: +50
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Shadowed
Stealth in Shadows +0.05
Deep Pocketed
Carry Weight +10
lvl 50
29
31
8
16
59
9
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Armor stats
Set:
Covert Scout Armor
full (5 / 5)
 
241
 
281
 
191
 
171
 
121
 
71
L
 
+15
A
 
+19
I
 
+17
S
 
+15
P
 
+19
C
 
+15
AP Regen
 
+15
Carry Weight
 
+180
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (61.499999999999986 / 308)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
24
40
8
22
29
39
29
S.
P.
E.
C.
I.
A.
L.
Carry Weight
475
AP
480
HP
308
AP Regen
+15
XP
+109%
Resistances
303
343
191
171
121
71
0
Evasion Chance
0.244
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