Dani
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
The weight of all junk items is reduced by 75%.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your weapons weigh 75% less.
You hear directional audio when in range of a Magazine.
You hear directional audio when in range of a Bobblehead.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Any chems you take last 100% longer.
The greater your Rads, the greater your Strength (max +5 STR)!
Food and drink weights are reduced by 45%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Rads increase your chance to inflict 50 Rads with melee attacks!
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 2 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Each attack makes your target take increased damage.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
While your Health is low, gain increased damage and AP regen.
You can repair any weapon to 200% of normal maximum condition.
The benefits of bobbleheads and magazines last twice as long.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Action Points regenerate 15% faster.
Gain +5% chance to Evade while sprinting. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
Enemies killed with a melee weapon have a 13% chance to explode.
Melee attacks deal 30% of their damage in a small area. (No Power Tools)
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Enemies killed with a melee weapon have a 13% chance to explode.
Melee attacks deal 30% of their damage in a small area. (No Power Tools)
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
Effects (17)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
Power Armor Sets
Build several and switch between them to compare stats.