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Level 150+
s15
p2
e6
c10
i10
a7
l6

Dani
Fallout 76
build
by Rai-D8
Published

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lvl
150+
S
15
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
2
1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

E
6
1
Bloodsucker
lvl
11

Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

C
10
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Overly Generous
lvl
32

Rads increase your chance to inflict 50 Rads with melee attacks!

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+1
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
7
2
Dodgy
lvl
45

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

1
Moving Target
lvl
5

Gain +5% chance to Evade while sprinting. (No Power Armor)

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
6
1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
100
(~28 level-ups)
Collateral Damage
lvl
50

Enemies killed with a melee weapon have a 13% chance to explode.

Hack and Slash
lvl
50

Melee attacks deal 30% of their damage in a small area. (No Power Tools)

Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Effects (17)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
17 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 10% (32.74999999999999 / 328)
Rads: 900
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
17
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 14000 / 40000
Under
construction
42
29
12
34
43
31
24
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
498
AP
358
HP
328
XP
+154%
Resistances
450
336
73
93
97
87
0
Evasion Chance
0.355
Incoming Damage
x1.25

Weapons

Grognak's Axe
Bloodied
Rapid
Intelligence
lvl 50
10311
AP Cost
46 (13%) 7.8 shots before AP is depleted
10
700
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Rapid
Speed: +40%
Intelligence
Intelligence +3
Modifications
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
253
 
124
 
73
 
93
 
97
 
87
S
 
+21
E
 
+3
I
 
+18
L
 
+15
A
 
+17
P
 
+19
C
 
+15
Carry Weight
 
+40
Set:
Raider
partial (1 / 5)
add missing pieces
Backpack
Grocer's
-90% Food and Drink Weight
Small Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+30
Brotherhood Officer Suit
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Protective Lining
Improved Strength and Endurance.
lvl 1
48
23
10
10
10
10
S
 
+4
E
 
+3
I
 
+3
Marine Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Perception
Perception +2
Arms Keeper's
Weapon Weights Reduced by 20%
Welded
Better Damage Resistance. Better Energy Resistance and Radiation Resistance.
Ultra-Light Build
Weight: -80%
lvl 45
54
18
17
17
19
11
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+5
C
 
+3
Metal Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Cavalier's
10% Damage Reduction while sprinting.
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Painted Metal
Energy Resistance: +35%
Weight: +10%
Braced
More Damage Blocked +0.05
lvl 50
69
14
7
12
10
12
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Forest Scout Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Agility
Agility +2
Durability
Breaks 50% Slower
Standard
No Misc
lvl 50
33
22
3
11
9
11
L
 
+3
A
 
+5
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Raider Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Perception
Perception +2
Arms Keeper's
Weapon Weights Reduced by 20%
Light Armor
Welded
Physical Resistance: +5%
Energy Resistance: +5%
Radiation resistance: +13%
Fire resistance: +13%
Cryo resistance: +13%
Poison resistance: +13%
Weight: +10%
Cushioned
Fall Damage -0.25
lvl 45
16
5
3
8
19
6
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+5
C
 
+3
Trapper Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Strength
Strength +2
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 45
33
17
8
10
5
12
L
 
+3
A
 
+3
I
 
+3
S
 
+5
P
 
+3
C
 
+3
Carry Weight
 
+10

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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