(HUMAN) (PA) Solo Build
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
The weight of all junk items is reduced by 75%.
Weapons spin up 60% faster.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You gain complete immunity to chem addiction.
Any chems you take last 100% longer.
Chems restore twice as much thirst.
Chems restore twice as much hunger.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Resistances and AP Regen based on your CHA while not on a team.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Fusion Core duration is now doubled.
While your Health is low, gain increased damage and AP regen.
Increase energy damage based on your INT.
Big guns gain 30% accuracy. Double in Power Armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
Sprint 20% faster at increased AP cost when your health is below 50%.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
The negative effects of your mutations are reduced by 75%.
The Mysterious Savior will regularly appear to revive you when downed.
Gain Resistances based on your LCK and amount of junk held.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+200 Poison Damage Resist when wearing a matching set of armor.
20% chance energy damage will recharge your power armor's fusion core and restore health.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
+200 Poison Damage Resist when wearing a matching set of armor.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects (5)
+5% DMG per kill while on a Kill Streak.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Energy Resistance +100. Energy Damage -50%.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
Stats
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Weapons
Armor Sets
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