Drunken Shield
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
Gain Energy Resistance based on your PER.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
There's no chance you'll get addicted to alcohol.
The positive effects of pre-war alcohol last twice as long.
Gain Resistances and AP Regen based on your CHA while not on a team.
Your Luck is increased by 3 while under the influence of alcohol.
The positive effects of pre-war alcohol are tripled.
Stimpaks and RadAway heal 60% faster.
Obtain more components when you scrap weapons and armor.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 25%.
The Mysterious Savior will regularly appear to revive you when downed.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies take 40% more damage when they attack you, if you're on a team.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (5)
+5% DMG per kill while on a Kill Streak.
Energy Resistance +100. Energy Damage -50%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec
Armor Sets
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.