Drunken Shield
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Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
Gain Energy Resistance based on your PER.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
There's no chance you'll get addicted to alcohol.
The positive effects of pre-war alcohol last twice as long.
Gain Resistances and AP Regen based on your CHA while not on a team.
Your Luck is increased by 3 while under the influence of alcohol.
The positive effects of pre-war alcohol are tripled.
Stimpaks and RadAway heal 60% faster.
Obtain more components when you scrap weapons and armor.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Falling below 40% health will automatically use a Stimpak, once every 20s.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 25%.
The Mysterious Savior will regularly appear to revive you when downed.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies take 40% more damage when they attack you, if you're on a team.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (5)
+5% DMG per kill while on a Kill Streak.
Energy Resistance +100. Energy Damage -50%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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