Casual
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Ballistic weapon ammo weighs 45% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more carry weight based on your STR.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
Your weapons have 2% increased damage per AP cost.
Small guns have 30% more range and 30% more accuracy when aiming down sights.
Gain Limb Damage Reduction based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Chems restore twice as much thirst.
Chems restore twice as much hunger.
Gain Resistances and AP Regen based on your CHA while not on a team.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your explosives do +60% damage.
Guns break 50% slower.
Obtain more components when you scrap weapons and armor.
You can repair armor and Power Armor to 200% of normal maximum condition.
You can repair any weapon to 200% of normal maximum condition.
Your small guns gain a 15% stagger chance and +75% limb damage.
Sprinting consumes 40% fewer Action Points. (No Power Armor)
Take no damage from falling.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your running speed is increased by 20% when you have a ranged weapon equipped.
Produce 80% more rounds when crafting ammunition.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Find more non-explosive ammo based on your LCK.
When you craft anything, there is a 10% chance you'll get double results!
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (6)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.