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Level 300+
s5
p10
e10
c10
i1
a10
l10

MrKozybitty's DD
Fallout 76
Max Level Daily Driver
build
Published ·

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lvl
300+
S
5
+5
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
P
10
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
3
Eye of the Hunter

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

lvl
85
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
E
10
+5
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
3
Chem Diet

Chems are 75% more effective at reducing how feral you are.

lvl
55
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
10
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Moral Support

When on a team, you become feral 50% slower.

lvl
70
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
I
1
+5
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
3
Gunsmith

Guns break 50% slower.

lvl
11
A
10
+5
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
3
Marathoner

Sprinting consumes 40% fewer Action Points. (No Power Armor)

lvl
13
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
L
10
+5
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Western Spirit
lever-action-rifle
Furious
Inertial
Swift
Pin-Pointer's
lvl 45
246
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6Ultracite .45
Range
0
180
359
100%50%
AP Cost
30 (9%) 11 shots before AP is depleted
11.88
1718.55
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Compensator
Range: -6%
Weight: +10%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Vanguard's Ultra-Light Civil Engineer Armor Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
Freight Train Backpack
Freight Train
+10% Sprint Speed
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Civil Engineer Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Vanguard's Ultra-Light Civil Engineer Armor Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Vanguard's Ultra-Light Civil Engineer Armor Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Vanguard's Ultra-Light Civil Engineer Armor Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Vanguard's Ultra-Light Civil Engineer Armor Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
326
 
405
 
226
 
85
 
175
 
71
P
 
+4
I
 
+2
A
 
+4
AP Regen
 
+25
Carry Weight
 
+60
Incoming Damage
 
x0.955
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
27
20
13
22
27
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
336
AP
330
HP
503
AP Regen
+25
XP
+84%
Resistances
339
418
226
85
175
71
0
Evasion Chance
0.134
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